Search found 11 matches

by huzz
Wed Jul 11, 2007 8:35 pm
Forum: General Moho Discussion
Topic: Exporting Advice
Replies: 10
Views: 4456

Thanks myles.
by huzz
Tue Jul 10, 2007 10:29 pm
Forum: General Moho Discussion
Topic: Exporting Advice
Replies: 10
Views: 4456

My media player wouldn't play it totally smoothly. It means that your media player is not fast enough to play a 25 fps @768x586 totally sync? It seems that it is not using the AGP characteristics of your graphic card (that I assume is not an old one). It is not a problem of AS or the video format. ...
by huzz
Tue Jul 10, 2007 10:19 pm
Forum: General Moho Discussion
Topic: Exporting Advice
Replies: 10
Views: 4456

If you're planning on creating for DVD, view this topic. http://www.lostmarble.com/forum/viewtopic.php?t=6900 This is my final goal indeed, but I want to edit in between these very useful steps. Should I follow all the steps until the last one, converting them all, then put them together in my edit...
by huzz
Tue Jul 10, 2007 3:07 pm
Forum: General Moho Discussion
Topic: Exporting Advice
Replies: 10
Views: 4456

Exporting Advice

I am still in the process of making my first animation. it has been going on for a few months now, and I have been exporting as i go along - mainly as tests. I have many different shots, angles, actions etc. and I intend to edit them in an NLE (Premiere Pro for e.g.). Now I am ready to do some final...
by huzz
Tue Jul 10, 2007 2:22 pm
Forum: General Moho Discussion
Topic: Linking Switch Layers to a Bone
Replies: 3
Views: 4751

Perfect. Thanks indeed. I must have accidentally binded the first one without knowing, and then got maddeningly confused as to why it wasn't working on the second. Thanks for the tips!
by huzz
Mon Jul 09, 2007 11:04 pm
Forum: General Moho Discussion
Topic: Linking Switch Layers to a Bone
Replies: 3
Views: 4751

Linking Switch Layers to a Bone

I have created 2 separate characters, and have one bone on each - their heads. They are images, but the switch layers (eyebrows, eyes, and mouth) are vectors in switch layers. The first one i did, linked the switch layers to the image inside the Bone group. They all move together. Perfect. I created...
by huzz
Sun Jun 10, 2007 4:38 pm
Forum: General Moho Discussion
Topic: Weird Glitchy Stretches
Replies: 5
Views: 2243

Basically the only images that are linked to bones are the girls head body arms and legs, and eyebrows. Her eyes are a switch layer, her mouth is a vector layer. The shoelace in her hair is an image. All these switch gropus and layers are within the Bone group of the girl so as they move together. W...
by huzz
Sat Jun 09, 2007 1:10 pm
Forum: General Moho Discussion
Topic: Weird Glitchy Stretches
Replies: 5
Views: 2243

It definately wasn't a keyframe or wild bone, but when I changed the bone constraints from region to flexible it disappeared...(?) This works for the shot I am doing with a few adjustments, but i just couldn't understand it. The file was fine. I noticed that when i took off the y rotation of -15 deg...
by huzz
Sat Jun 09, 2007 11:54 am
Forum: General Moho Discussion
Topic: Weird Glitchy Stretches
Replies: 5
Views: 2243

Weird Glitchy Stretches

I am having a problem and wonder if anyone else has had he same issue. The link below is to three rendered frames from an animation I am working on. It is not a vector layer, but an image. I have done lots of parts of this animation using images, and saw this problem a while ago but it was barely no...
by huzz
Thu May 03, 2007 7:52 pm
Forum: How Do I...?
Topic: Keyframes on the 'Pan & Tilt'...
Replies: 2
Views: 1131

I new it would be something simple...
cheers man
by huzz
Thu Apr 26, 2007 10:40 pm
Forum: How Do I...?
Topic: Keyframes on the 'Pan & Tilt'...
Replies: 2
Views: 1131

Keyframes on the 'Pan & Tilt'...

I can use the keyframes on the track and zoom cameras, but there are none for the 'pan & tilt' or rotate. If I pan, mid shot, it goes back to its original place over the next few frames or whatever. Also if I remove keyframes and camera info from the 'track' and 'zoom' cameras, pan info might re...