Search found 11 matches
- Wed Jul 11, 2007 8:35 pm
- Forum: General Moho Discussion
- Topic: Exporting Advice
- Replies: 10
- Views: 4456
- Tue Jul 10, 2007 10:29 pm
- Forum: General Moho Discussion
- Topic: Exporting Advice
- Replies: 10
- Views: 4456
My media player wouldn't play it totally smoothly. It means that your media player is not fast enough to play a 25 fps @768x586 totally sync? It seems that it is not using the AGP characteristics of your graphic card (that I assume is not an old one). It is not a problem of AS or the video format. ...
- Tue Jul 10, 2007 10:19 pm
- Forum: General Moho Discussion
- Topic: Exporting Advice
- Replies: 10
- Views: 4456
If you're planning on creating for DVD, view this topic. http://www.lostmarble.com/forum/viewtopic.php?t=6900 This is my final goal indeed, but I want to edit in between these very useful steps. Should I follow all the steps until the last one, converting them all, then put them together in my edit...
- Tue Jul 10, 2007 3:07 pm
- Forum: General Moho Discussion
- Topic: Exporting Advice
- Replies: 10
- Views: 4456
Exporting Advice
I am still in the process of making my first animation. it has been going on for a few months now, and I have been exporting as i go along - mainly as tests. I have many different shots, angles, actions etc. and I intend to edit them in an NLE (Premiere Pro for e.g.). Now I am ready to do some final...
- Tue Jul 10, 2007 2:22 pm
- Forum: General Moho Discussion
- Topic: Linking Switch Layers to a Bone
- Replies: 3
- Views: 4751
- Mon Jul 09, 2007 11:04 pm
- Forum: General Moho Discussion
- Topic: Linking Switch Layers to a Bone
- Replies: 3
- Views: 4751
Linking Switch Layers to a Bone
I have created 2 separate characters, and have one bone on each - their heads. They are images, but the switch layers (eyebrows, eyes, and mouth) are vectors in switch layers. The first one i did, linked the switch layers to the image inside the Bone group. They all move together. Perfect. I created...
- Sun Jun 10, 2007 4:38 pm
- Forum: General Moho Discussion
- Topic: Weird Glitchy Stretches
- Replies: 5
- Views: 2243
Basically the only images that are linked to bones are the girls head body arms and legs, and eyebrows. Her eyes are a switch layer, her mouth is a vector layer. The shoelace in her hair is an image. All these switch gropus and layers are within the Bone group of the girl so as they move together. W...
- Sat Jun 09, 2007 1:10 pm
- Forum: General Moho Discussion
- Topic: Weird Glitchy Stretches
- Replies: 5
- Views: 2243
It definately wasn't a keyframe or wild bone, but when I changed the bone constraints from region to flexible it disappeared...(?) This works for the shot I am doing with a few adjustments, but i just couldn't understand it. The file was fine. I noticed that when i took off the y rotation of -15 deg...
- Sat Jun 09, 2007 11:54 am
- Forum: General Moho Discussion
- Topic: Weird Glitchy Stretches
- Replies: 5
- Views: 2243
Weird Glitchy Stretches
I am having a problem and wonder if anyone else has had he same issue. The link below is to three rendered frames from an animation I am working on. It is not a vector layer, but an image. I have done lots of parts of this animation using images, and saw this problem a while ago but it was barely no...
- Thu May 03, 2007 7:52 pm
- Forum: How Do I...?
- Topic: Keyframes on the 'Pan & Tilt'...
- Replies: 2
- Views: 1131
- Thu Apr 26, 2007 10:40 pm
- Forum: How Do I...?
- Topic: Keyframes on the 'Pan & Tilt'...
- Replies: 2
- Views: 1131
Keyframes on the 'Pan & Tilt'...
I can use the keyframes on the track and zoom cameras, but there are none for the 'pan & tilt' or rotate. If I pan, mid shot, it goes back to its original place over the next few frames or whatever. Also if I remove keyframes and camera info from the 'track' and 'zoom' cameras, pan info might re...