Search found 8475 matches
- Tue Mar 03, 2026 3:56 pm
- Forum: Bug Discussions
- Topic: Complex Fill
- Replies: 9
- Views: 393
Re: Complex Fill
Strangely, if you add more points, it works. - Use the Select Points tool. - Press Ctrl+A to select all. - Click the Split button. More points added. - Select the Create Shape tool and hit spacebar. The shape is created. Even just splitting the outside curve works. My guess is that using bezier poi...
- Tue Mar 03, 2026 11:20 am
- Forum: Bug Discussions
- Topic: Complex Fill
- Replies: 9
- Views: 393
- Thu Feb 26, 2026 8:44 am
- Forum: General Moho Discussion
- Topic: Thumbnails
- Replies: 5
- Views: 10516
Re: Thumbnails
I've had the same problem on my Intel machines.
- Sat Feb 21, 2026 4:12 pm
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 16
- Views: 4269
Re: Bones Selection
Yeah, sort alphabetically should be default.
- Wed Feb 18, 2026 2:56 pm
- Forum: How Do I...?
- Topic: Can't add points to the fill in the action
- Replies: 4
- Views: 810
- Fri Feb 13, 2026 3:36 am
- Forum: How Do I...?
- Topic: Thin line in outline at vector points
- Replies: 19
- Views: 2346
Re: Thin line in outline at vector points
Using point widths of 1500-2000%, or the equivalent style width of 65-80px are extremes that shouldn't be needed. If zooming in for a close up, these will be built with much smaller values that will look larger when zoomed. And if you need to build it this large, it will look bad with that large of ...
- Wed Feb 11, 2026 11:21 am
- Forum: How Do I...?
- Topic: Thin line in outline at vector points
- Replies: 19
- Views: 2346
Re: Thin line in outline at vector points
I have to zoom in very close to even see the line. I doubt this would be noticeable in animation, only in a zoomed in still frame.
But I wasn't able to replicate this here. Sharing a file with the problem shape might help.
But I wasn't able to replicate this here. Sharing a file with the problem shape might help.
- Tue Feb 10, 2026 1:19 pm
- Forum: How Do I...?
- Topic: How do I set Wind/Physics to play on 'odd' frames only?
- Replies: 7
- Views: 1187
Re: How do I set Wind/Physics to play on 'odd' frames only?
What if you move the layer in the sequencer by one frame?
- Thu Feb 05, 2026 11:45 am
- Forum: How Do I...?
- Topic: Rigging a cube \\ Help with bones
- Replies: 13
- Views: 2433
Re: Rigging a cube \\ Help with bones
Have you tried with the transform bone tool? It won't work using the manipulate bone tool.neonugget wrote: ↑Thu Feb 05, 2026 11:42 amI checked the file again and the pin bone can't move if I parent it to the root bone both on frame zero and outside of itsynthsin75 wrote: ↑Thu Feb 05, 2026 10:28 am Your file works here. Are you trying it on a frame other than frame zero?
- Thu Feb 05, 2026 10:28 am
- Forum: How Do I...?
- Topic: Rigging a cube \\ Help with bones
- Replies: 13
- Views: 2433
Re: Rigging a cube \\ Help with bones
Your file works here. Are you trying it on a frame other than frame zero?
- Wed Feb 04, 2026 11:41 am
- Forum: General Moho Discussion
- Topic: Linux support...
- Replies: 19
- Views: 32070
Re: Linux support...
I don't know anything about Linux, but that sounds like Moho might be having permission problems with accessing settings and/or registration files. I have no idea where those would be on anything but Windows.
Just a blind guess, mind you.
Just a blind guess, mind you.
- Thu Jan 29, 2026 3:04 pm
- Forum: Feature Request Discussions
- Topic: Smear Brush
- Replies: 9
- Views: 3132
Re: Smear Brush
I agree. A post or hybrid approach using other software is probably the most flexible. But I know some people like to work in a single software.
- Thu Jan 29, 2026 7:53 am
- Forum: Feature Request Discussions
- Topic: Smear Brush
- Replies: 9
- Views: 3132
Re: Smear Brush
Here's what I got using a brush: https://iili.io/fseHyEx.png And here's the brush: https://iili.io/fsedUl4.png But you'd have to have a custom brush for each angle, so it's probably not feasible for dynamic animation. If brushes had an animated angle setting (not just jitter angle), you'd be able to...
- Sat Jan 24, 2026 3:57 am
- Forum: How Do I...?
- Topic: Vector point visibility on bone layer
- Replies: 2
- Views: 1471
Re: Vector point visibility on bone layer
You can also make this the default for new layers: Edit>Preferences>Layers/Objects>Show paths for new layers
- Wed Jan 21, 2026 8:05 am
- Forum: Bug Discussions
- Topic: Liquid graphics bug: lines cannot be removed
- Replies: 5
- Views: 2610
Re: Liquid graphics bug: lines cannot be removed
Awesome. Glad I could help.