Search found 21 matches

by WhiteRider
Mon Apr 21, 2008 8:07 pm
Forum: How Do I...?
Topic: Guiding translating points....
Replies: 4
Views: 1326

If you look at the frame just before and at the switch, you could see an odd change. However, because the animation with the fingers is done so well, you don't really notice it. As usual, making animation feel fluid comes down to proper staging and a feel by the animator of 3D shapes in a 2D enviro...
by WhiteRider
Mon Apr 21, 2008 7:07 pm
Forum: How Do I...?
Topic: Guiding translating points....
Replies: 4
Views: 1326

Using switch layers to interpolate hand shapes is going to be nearly impossible if the shapes are very different. Even using good old fashioned point motion will require a lot of key frames. You could try adding more switch layers to achieve better results but you will still be frustrated. Thank yo...
by WhiteRider
Mon Apr 21, 2008 10:00 am
Forum: How Do I...?
Topic: Guiding translating points....
Replies: 4
Views: 1326

Guiding translating points....

Hi all.... I've a fair idea the answer is no, but the asking may prompt a solution thats not occurred to me... I've been experimenting with organic shapes so point animation is the order of the day. :) So I've got an arm with a switch layer attached to the wrist so I can get an open and closed hand....
by WhiteRider
Fri Apr 18, 2008 5:13 am
Forum: How Do I...?
Topic: Re-using layers in other projects. How do I clear them?
Replies: 6
Views: 1412

The problem is bone binding set in the imported layer. You release those points because the "wrong bone" in the "new" skeleton is effecting the imported layer. When you release the points NOTHING is effecting the points. Yes. I actually opened a number of test files to compare t...
by WhiteRider
Fri Apr 18, 2008 3:20 am
Forum: How Do I...?
Topic: Re-using layers in other projects. How do I clear them?
Replies: 6
Views: 1412

Hey, at least you have tried to go through the tutorials, and actually ask some fairly well thought out questions. You wouldn't believe how many people start asking questions here without even looking at the tutorials. Oh yes, I would. I used to do phone based tech support. 'Nuff said. :D You're a ...
by WhiteRider
Fri Apr 18, 2008 2:32 am
Forum: How Do I...?
Topic: Re-using layers in other projects. How do I clear them?
Replies: 6
Views: 1412

First, I don't see any reason not to go ahead and import the skeleton for the arm as well. I'd never tear apart an older project just for that. If nothing else I'd just have to delete bones and layers I won't be using in the current project. Well, in this particular case I am shifting the figure fr...
by WhiteRider
Fri Apr 18, 2008 1:11 am
Forum: How Do I...?
Topic: Re-using layers in other projects. How do I clear them?
Replies: 6
Views: 1412

Re-using layers in other projects. How do I clear them?

Sorry folks but I've another question. Lets suppose I have a project with the usual arms and legs and such, and I wasnt clever enough to save a file version without bones. Now lets say I want to import the arm from that project into something new. I go to the old project, pull the arm out of the bon...
by WhiteRider
Thu Apr 17, 2008 12:29 am
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

http://i32.tinypic.com/eb7ml4.png The order in which you add and join points does matter. In the above example, in the left shape, I created a closed shape with an appendage in the wrong order. You first need to create the closed loop, and then draw the appendage, as is done in the shape on the rig...
by WhiteRider
Thu Apr 17, 2008 12:25 am
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

No need to leave them selected. Once you've keyed them they stay keyed regardless of being selected or not. Ok. Good. I was wondering why the dev team would even make selected points show on the time line in the first place (Yes I know the visibility can be turned off) so I was goofing around just ...
by WhiteRider
Wed Apr 16, 2008 11:42 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

Another method is to copy the Point Motion key onto itself. Select the Point Motion key in the frame, and click copy and then paste in the Timeline. Of course, this only works if there is already a Point Motion key present, while not all points have a key in the Selected Point Motion channel at tha...
by WhiteRider
Wed Apr 16, 2008 11:33 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

If you'll pardon the pun, whats the point of keyframing highlighted points or shapes? My overdeveloped sense of order (yeah right) always has me unselecting all the points in all the layers before a final save, but is there some advantage to leaving something selected since they can be keyed? No ne...
by WhiteRider
Wed Apr 16, 2008 11:18 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

How do I ensure all the points are keyed? By highlighting them all before adding a keyframe? Or something else... A fast way is CTRL-A (select all points), T (select the translate point tool) and do a single click anywhere. it would produce a keyframe for all the points at the given frame. Ooh nice...
by WhiteRider
Wed Apr 16, 2008 10:54 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

The keys that won't delete are caused by creating or adding points on a frame other than 0. When you create shapes or add points on a frame other than 0 those points only have 1 key frame on the frame they were created. you can't delete those keys because then there wouldn't be ANY keys. Select tho...
by WhiteRider
Wed Apr 16, 2008 10:47 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

synthsin75 wrote:Sometimes you can create keyframes that have no 'base' key on frame zero. These become the 'base' and can't be deleted normally. All you need to do is copy these to frame zero. With a 'base' key at zero, you can now delete this key.

SWEET!!!

Thats got 'em Synth. Thank you!
by WhiteRider
Wed Apr 16, 2008 10:42 pm
Forum: How Do I...?
Topic: Origin points, Copy vs Duplicate, and more...
Replies: 27
Views: 5616

In a project with a fixed cast of characters who will appear in many scenes or episodes, it is a good idea to keep each character within its own file, complete with all turnaround views. These "character master" files get to be imported into the different scenes. If a character needs impr...