Search found 2 matches
- Sat Sep 27, 2008 11:15 am
- Forum: How Do I...?
- Topic: Change Character's Starting Position for Walk Cycle
- Replies: 4
- Views: 7727
Thank you, slowtiger. I knew there was something hinky about the bone translation, I just didn't know what. Winsor's root bone doesn't move so that's why the translate bone tool can move him with no adverse effects. Unless I'm missing something it appears you can't move a character with the translat...
- Fri Sep 26, 2008 9:02 pm
- Forum: How Do I...?
- Topic: Change Character's Starting Position for Walk Cycle
- Replies: 4
- Views: 7727
Change Character's Starting Position for Walk Cycle
I searched the forum for an answer to this question but didn't find it. I guess I'm doing something wrong. I rigged a character for a walk cycle and he treadmill walks fine. I added a background, etc to animate him walking from one side of the screen to the other. On frame one I use the translate bo...