Search found 6276 matches
- Mon Jan 19, 2026 8:47 am
- Forum: How Do I...?
- Topic: Sync or parent layers
- Replies: 3
- Views: 107
Re: Sync or parent layers
AFAIK copying keyframes only works between layers of the same kind. If you put your image into a group/bone layer and move that, you should be able to copy these keyframes to another group/bone layer which holds the shadow vector layer.
- Tue Jan 13, 2026 6:46 am
- Forum: General Moho Discussion
- Topic: exporting colour effects
- Replies: 3
- Views: 706
Re: exporting colour effects
Oh yes, colours and contrast can look very different on different monitors/devices. First step is always to set them all to the same colour standard. Glad you're set up now! (I remember the worst client of the last years who complained about my colours being wrong, until I found out how he watched m...
- Tue Jan 13, 2026 6:29 am
- Forum: General Moho Discussion
- Topic: exporting colour effects
- Replies: 3
- Views: 706
Re: exporting colour effects
By preview you mean a real render? cmd-R?
- Tue Jan 06, 2026 2:47 am
- Forum: How Do I...?
- Topic: Pan and tilt head on same Character?
- Replies: 2
- Views: 626
Re: Pan and tilt head on same Character?
It worked for me. I followed this workflow:
- first I created the head turn from about 3/4 to 3/4, only with point animation, and making sure I moved the points only horizontally.
- then I created the tilt, not a big one, abou 20°, again with point motion, this time only vertically.
- first I created the head turn from about 3/4 to 3/4, only with point animation, and making sure I moved the points only horizontally.
- then I created the tilt, not a big one, abou 20°, again with point motion, this time only vertically.
- Thu Jan 01, 2026 1:50 pm
- Forum: Share Your Work
- Topic: Happy 2026!
- Replies: 1
- Views: 1506
Happy 2026!
The traditional end-of-year film!
You'll notice there's no "happy" in there this time. To make 2026 happy, we need to do something!
https://vimeo.com/1150882951
You'll notice there's no "happy" in there this time. To make 2026 happy, we need to do something!
https://vimeo.com/1150882951
- Thu Jan 01, 2026 12:11 pm
- Forum: Share Your Work
- Topic: Christmas Table 🤶🐷🦌🎅
- Replies: 2
- Views: 847
Re: Christmas Table 🤶🐷🦌🎅
I was expecting him to say something?
Anyway, nicely done, tasteful color palette, and I like that detail of the candle shadow moving!
Anyway, nicely done, tasteful color palette, and I like that detail of the candle shadow moving!
- Wed Dec 31, 2025 10:04 am
- Forum: Miscellaneous Chit-Chat
- Topic: What are your wishes for 2026?
- Replies: 3
- Views: 1797
Re: What are your wishes for 2026?
Oh, that's an easy one: Stop global warming. Arrest and prosecute all Nazis. Same with all dictators. Same with fossil industry. Tax all billionaires and millionaires. Ban LLMs, crypto, and other scams. End world hunger (remember, that needs only 47 billion $ per year, a Musk could do that for 20 ye...
- Tue Dec 30, 2025 12:24 pm
- Forum: General Moho Discussion
- Topic: Brush stroke beginning fades
- Replies: 7
- Views: 1336
Re: Brush stroke beginning fades
I have trouble following videos, they're generally too slow, but too fast in the details, I can't really see what's being clicked on the screen, and anything spoken is less effective than a text I can read. I know how much work it is to write a decent manual (been there), but I still prefer it ver a...
- Tue Dec 30, 2025 10:14 am
- Forum: Tips & Techniques
- Topic: Tips on using Bézier vector handles
- Replies: 2
- Views: 1108
Re: Tips on using Bézier vector handles
Thx Victor!
- Tue Dec 30, 2025 10:14 am
- Forum: General Moho Discussion
- Topic: Brush stroke beginning fades
- Replies: 7
- Views: 1336
Re: Brush stroke beginning fades
Thx, I got a bit further. I was following the Manual and Tutorial pages, which are a bit confusing on this topic. 1. In the Manual, "Freehand" shows an old version of the freehand settings panel. This should be updated and explained. 2. In the Tutorial, "Point Colors" only explai...
- Mon Dec 29, 2025 2:02 pm
- Forum: How Do I...?
- Topic: Point animation vs. Bezier handles
- Replies: 3
- Views: 1433
Point animation vs. Bezier handles
I've found that constructing stuff with Bezier handles on, then animating points, leads to unintended effects, or more exactly: IT'S DRIVING ME NUTS! I was doing a mouth. In my usual workflow I'd have a shape, copy the point animation keys and paste them elsewhere, then go between these keys and adj...
- Mon Dec 29, 2025 12:55 pm
- Forum: General Moho Discussion
- Topic: Brush stroke beginning fades
- Replies: 7
- Views: 1336
Brush stroke beginning fades
I've noticed that each time I draw a stroke with the freehand tool and a brush is selected for the stroke, the beginning of that stroke starts transparent. While that looks nice in itself, I'd like to have control over this: - can I get Moho to start a brush stroke at 100% (right now the workaround ...
- Sun Dec 28, 2025 12:54 pm
- Forum: Share Your Work
- Topic: El Monstero: Pink Floyd Tribute Concert
- Replies: 2
- Views: 1123
Re: El Monstero: Pink Floyd Tribute Concert
Looks like a decent enough job. Some shots are pretty effective: you saved on metamorphoses by clever cutting and staging (like Supergirl at the UFO: turnig the cupola to reveal the splattered goo, instead of animating the exploding alien!).
- Sun Dec 21, 2025 9:29 am
- Forum: How Do I...?
- Topic: Is there a way around this action problem?
- Replies: 6
- Views: 1614
Re: Is there a way around this action problem?
No, sorry, i need to explain more in detail. My head setup is a bit convoluted, but I needed separate layers for some stuff because of masking and layer ordering. - head bone - - hair - - nose ( with animated line width) - - pupils - - mouth, eye (lid) (these masks pupils and maybe teeth/tongue) - -...
- Sun Dec 21, 2025 7:35 am
- Forum: How Do I...?
- Topic: Is there a way around this action problem?
- Replies: 6
- Views: 1614
Re: Is there a way around this action problem?
Head turn, pupils v, pupils H, eyebrows are all different actions. I can easily combine smart bone animation with additional point or layer animation, no jumping around of elements here.