Search found 26 matches

by unkledunkle
Sat Jan 17, 2009 3:28 pm
Forum: Share Your Work
Topic: "Ultimate Warrior" fighting test.
Replies: 5
Views: 1257

I especially liked the exchange towards the end with eyebrows. Great camera movement. I want to see a rooftop duel next!
by unkledunkle
Sat Jan 17, 2009 3:24 pm
Forum: Share Your Work
Topic: new star wars spoof done in AS
Replies: 5
Views: 1383

Bob Dylan as Dark Vader. Wow! Good job man.
by unkledunkle
Tue Nov 25, 2008 1:46 am
Forum: How Do I...?
Topic: Set Origin Keyframe
Replies: 9
Views: 2398

Set Origin Keyframe

Is the "set origin" a channel that can be animated? If not, how can you get a layer to rotate around a different center at different frames?
by unkledunkle
Tue Nov 25, 2008 12:18 am
Forum: How Do I...?
Topic: Posing character bones
Replies: 3
Views: 1062

Thanks. I guess I was just a little anxious to test out the rig and didn't realize that the strength indicators would not be visible in other frames.
by unkledunkle
Mon Nov 24, 2008 1:33 am
Forum: How Do I...?
Topic: Posing character bones
Replies: 3
Views: 1062

Posing character bones

I just spent a little time rigging a "character" of mine and I find it really annoying when posing the figure in"z" (manipulate bones) mode because the strength halo that surrounds the bone. I want to be-able to see the bones but not the halo. Is it possible?
by unkledunkle
Mon Nov 24, 2008 12:02 am
Forum: How Do I...?
Topic: (repost) visibility problems!!!
Replies: 3
Views: 1275

Look in your timeline. Go to settings and click the box that says "all" then click ok. Scroll up and down and see if there are any keyframes set for your vector layer. Maybe the visibility has been turned off? What frame are you at when you can see the face and such when the bone layer is ...
by unkledunkle
Sun Nov 23, 2008 2:17 pm
Forum: Share Your Work
Topic: First Walk Cycle
Replies: 7
Views: 1951

For me, you really captured the walk of somebody wearing boots. Those boots make that walk. If you take the wizard guys advice then you should give the character different shoes for each walk.
by unkledunkle
Sun Nov 23, 2008 2:14 pm
Forum: Share Your Work
Topic: Four tv spots
Replies: 17
Views: 4279

Very dynamic. I like the girls hair in the first spot too. It really comes alive.
by unkledunkle
Sun Nov 23, 2008 2:06 pm
Forum: Share Your Work
Topic: GIF work
Replies: 4
Views: 1399

Pretty cool man.
by unkledunkle
Sun Nov 23, 2008 2:03 pm
Forum: How Do I...?
Topic: Importing images while at frames other than 0
Replies: 2
Views: 910

More than one way to....

Thanks G. Upon looking around in the timeline I also found that there is a layer visability channel and that you can animate that attribute. I just copied the keyframe from frame 1 and pasted it to frame 0.
by unkledunkle
Sun Nov 23, 2008 12:13 am
Forum: How Do I...?
Topic: Importing images while at frames other than 0
Replies: 2
Views: 910

Importing images while at frames other than 0

I imported an image while at frame number 1 in the timeline. I added a bone layer to it and when I went to frame 0 to begin adding bones to the image I could no longer see the image. Is there a way around this or am I forced to always import images at frame 0?
by unkledunkle
Sat Nov 22, 2008 2:18 pm
Forum: Share Your Work
Topic: Finished Commercial Webspot
Replies: 18
Views: 5332

You know I noticed just how old this post was after I commented. OOOps.
by unkledunkle
Fri Nov 21, 2008 1:33 am
Forum: Share Your Work
Topic: Finished Commercial Webspot
Replies: 18
Views: 5332

I like the car in the background. Is that a 3D object? Aside from all the negativity going on here. I'd like to make a constructive criticism. This is an animation and there is movement here. The character is well made and designed but when he turns his head from side to side between time :20 and :2...
by unkledunkle
Thu Nov 20, 2008 2:51 am
Forum: How Do I...?
Topic: Add a "stationary" keyframe.
Replies: 3
Views: 943

Add a "stationary" keyframe.

Hey, might get this one a lot and maybe I just need to add a script or something but I wondered if there was a way to add a keyframe in the timeline that would capture the current frame as is. So for instance......I have a stationary ball at frame one and lets say I go all the way to frame 100 and I...
by unkledunkle
Wed Nov 19, 2008 3:14 am
Forum: Share Your Work
Topic: Raven
Replies: 40
Views: 12726

Thanks guys. I'll devote an evening to it.