
Search found 5 matches
- Tue Oct 13, 2015 9:07 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 351678
Re: Bone morph dials script
Ditto that! It sounds like a nice compromise between the born morph controller and the built in smart bones, and one that I would certainly enjoy using. 

- Tue Jul 21, 2015 9:21 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 351678
Re: Bone morph dials script
Same. While smart bones seem fine for basic morph control, the proximity feature of your script looks incredibly useful, especially for getting a nice fluid blend between multiple actions. Daz Studio has a very similar feature (Puppeteer) that allows you to easily blend between multiple poses in pre...
- Tue Jul 21, 2015 4:52 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 351678
Re: Bone morph dials script
Admittedly i've been out of the AS loop for a while, so most of what I know has been from seeing other people's work, but I really believe that there's still a place for your script in the newer versions. Although i've seen some impressive setups using smart bones, particularly for head and facial a...
- Tue Jul 21, 2015 12:11 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 351678
Re: Bone morph dials script
Sorry for bumping this thread, but does anyone know if this script works in AS11?
- Tue Dec 29, 2009 5:58 pm
- Forum: Bug Discussions
- Topic: Audio won't import.
- Replies: 1
- Views: 1525
Audio won't import.
To put it simply, I can't import any audio whatsoever in AS6Pro. I need the audio in order to get the timing and lip syncing correct, yet no matter what I do I always get an error message telling me the format is "Not Supported". I've tried both .wav files and .mp3 files, and none of them ...