Search found 17 matches

by bibbinator
Fri Sep 14, 2012 3:37 am
Forum: Scripting
Topic: ASP 9 Pro Scripting Docs
Replies: 2
Views: 1660

Re: ASP 9 Pro Scripting Docs

BUMP.

Where can we get the new AS9 scripting doc?
by bibbinator
Thu Jul 05, 2012 4:57 am
Forum: Scripting
Topic: Render Shape?
Replies: 0
Views: 872

Render Shape?

Hi, I have written an exporter for AS and it works great except I don't support vector shapes yet. I need to convert the shape to image and export an image. Is there any way to render shapes to an image or file? The only idea I have at this point is to hide all layers except the shape I want, or som...
by bibbinator
Fri Apr 09, 2010 6:53 am
Forum: Bug Discussions
Topic: 'Rescale Keframes' - DOES NOT WORK!!!
Replies: 17
Views: 7898

Very cool. The result fields were gray so I assumed I couldn't enter values there. My bad.

Let me know if you have a new version as I'm actually doing a bunch of rescaling work in the next few hours and my Excel spreadsheet is less than ideal :-)

Cheers
by bibbinator
Fri Apr 09, 2010 6:25 am
Forum: Bug Discussions
Topic: 'Rescale Keframes' - DOES NOT WORK!!!
Replies: 17
Views: 7898

Nice. I had a similar idea, but in Excel. If anybody wants the Excel version PM me and I'll send it to you. What I wanted to do though was put in my desired end frame and have it tell me what value to put into the end frame instead to get that. But can't be done in Excel easily. The way it is now, i...
by bibbinator
Thu Apr 08, 2010 9:25 am
Forum: Feature Request Discussions
Topic: Keyframed Note Text
Replies: 0
Views: 1063

Keyframed Note Text

Perhaps a silly feature, but useful nonetheless. I would like to be able to keyframe the text of a note so that it can change over time. This is extremely useful for things such as storyboards or subtitle guides where we want to see what text will be shown and when to time the action. Perhaps it cou...
by bibbinator
Thu Apr 08, 2010 7:19 am
Forum: Bug Discussions
Topic: 'Rescale Keframes' - DOES NOT WORK!!!
Replies: 17
Views: 7898

Rescale Keyframe behavior formula

Hi SpaceBoy64, I might be able to help you. The rescale thing bothered me enough I kept plugging away at it and I think I found the formula it's using. You could use this formula to possibly work out how to workaround it not working. The bug with it (in our case anyway) is that the scale factor is c...
by bibbinator
Thu Apr 08, 2010 6:45 am
Forum: Bug Discussions
Topic: 'Rescale Keframes' - DOES NOT WORK!!!
Replies: 17
Views: 7898

BUMP Similar to SpaceBoy64 I think there is still a problem with Rescale Keyframes? I wanted to speed up a portion of the animation as per page 246 of the manual (the example for rescale keyframes) and it simply doesn't work. To be specific: 1. Clicked "Rescale entire document" 2. Start fr...
by bibbinator
Sun Mar 14, 2010 10:11 am
Forum: Scripting
Topic: What units are shearing values?
Replies: 6
Views: 2063

Thanks for your post. The problem is that I don't know how to get the elements out of an LM_Matrix as they aren't documented. But I guess they're just a table anyway? But your idea is interesting, I never thought of then transforming a normalized vector to see what it was doing. Neat idea! Thanks! B...
by bibbinator
Sun Mar 14, 2010 7:05 am
Forum: Scripting
Topic: Origin works oddly?
Replies: 6
Views: 2282

Basically yes. The code can work of course, but the edit fields in the workspace don't show the coordinate offsets.
by bibbinator
Sun Mar 14, 2010 5:58 am
Forum: Scripting
Topic: Origin works oddly?
Replies: 6
Views: 2282

You're not in over your head, it's just a little confusing, especially to talk about! Forgetting AS for a moment, and thinking of say a piece of graph paper. If I have a box that is 10 x 10 units, and I tell you the origin is at 5,5, then you can envision the box in local space on the graph paper as...
by bibbinator
Sun Mar 14, 2010 2:30 am
Forum: Scripting
Topic: Origin works oddly?
Replies: 6
Views: 2282

Thanks for your post. Yes, like all systems with coordinates, there is a concept of world space and local space. AS has the same concept whereby each layer is specified in the local space of it's parent. So a root layer's parent is in world space, so local space = world space and so things work as y...
by bibbinator
Sun Mar 14, 2010 2:08 am
Forum: Scripting
Topic: What units are shearing values?
Replies: 6
Views: 2063

Thanks for your post. Yes. For translation and other uses of the +/- 1 units it is easy to understand. It basically makes a unit cube viewing volume that is then scaled into whatever units you want. So in my exporter I can easily convert these units to whatever I need. For shearing though, these uni...
by bibbinator
Sat Mar 13, 2010 11:53 am
Forum: Scripting
Topic: Origin works oddly?
Replies: 6
Views: 2282

Origin works oddly?

Hi, This post is just out of curiosity, not an issue exactly. When I change the origin of a layer, I sort of expected that it would either leave the layer visually where it is and modify the keyframes to account for the offset, or leave the keyframes and visually move the layer, but this isn't the c...
by bibbinator
Sat Mar 13, 2010 11:45 am
Forum: Scripting
Topic: What units are shearing values?
Replies: 6
Views: 2063

What units are shearing values?

Hello, I'm almost done with the exporter for AnimeStudio, but I'm stuck on shearing. I can't seem to work out how the units specified in the shear x/y fields should be applied to the layer to replicate how it looks in AnimeStudio on our game. I tried converting the units to relative amounts, and als...
by bibbinator
Thu Mar 11, 2010 4:06 pm
Forum: Scripting
Topic: Determining net child layer values?
Replies: 0
Views: 985

Determining net child layer values?

Hello, I'm writing an exporter for AS to our game engine. So far so good, AS is very impressive. I'm down to one last thing: outputting the keyframes for nested layers. 1. When I call "HasKey" on an animation channel, does it return true if somewhere up in the hierarchy a keyframe was set ...