I never said Moho needs to work on the z axis. In fact, it’s better if it doesn’t. But it DOES need a strong method to handle foreshortening, which I think could be achieved by using the scale of smart bones to mimic moving on the z axis. You shorten the length of a bone and the shapes of the knees...
I think it comes down to heavy rigs being very inflexible, and so the animation feels stiff. I have to admit that as impressive as the rigs are for some of these shows, I usually hate the animations that come from them. I don't know that it has to be like that. 3D rigs can be very complex and still...
Like who ? :shock: I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss :shock: https://www.youtube.com/@Shi-Yang I asked who in your opinion makes o...
New action test----As expected, there is something wrong with the gradient color again, but it is currently displayed in a simplified manner, so I can't see it.
:shock: Or rather, AI animation and Moho animation are completely different things. If some users are satisfied with AI made animations, then they will not be satisfied with Moho. And those who enjoy Moho animation, or those who enjoy creating animation, may not like AI animation. Perhaps it is gorg...
:shock: In addition, the engineering files of the North Korean Moho team are very complex, with each character split into one hundred layers. When you unfold the nested layers, you find that there are still one hundred layers inside, which is frustrating. But even worse, most of the moho tutorial p...