I never said Moho needs to work on the z axis. In fact, it’s better if it doesn’t. But it DOES need a strong method to handle foreshortening, which I think could be achieved by using the scale of smart bones to mimic moving on the z axis. You shorten the length of a bone and the shapes of the knees...
I think it comes down to heavy rigs being very inflexible, and so the animation feels stiff. I have to admit that as impressive as the rigs are for some of these shows, I usually hate the animations that come from them. I don't know that it has to be like that. 3D rigs can be very complex and still...
Like who ? :shock: I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss :shock: https://www.youtube.com/@Shi-Yang I asked who in your opinion makes o...
New action test----As expected, there is something wrong with the gradient color again, but it is currently displayed in a simplified manner, so I can't see it.