I have a circle. I want to divide it in half (the right side in red, and the left side in green)
If i divide it with "add points" and I'm going to fill the color, it fills all circle.
How i do?
Search found 23 matches
- Wed Jan 02, 2013 5:53 am
- Forum: How Do I...?
- Topic: "Add point" on point
- Replies: 2
- Views: 666
- Sun Dec 30, 2012 7:15 am
- Forum: How Do I...?
- Topic: Smart bones and layer
- Replies: 2
- Views: 558
Smart bones and layer
I created a character, front and lateral. To run it from front to side, use the smart bone. The problem is that when the character is on "front" the layer "arm left" should be up the body. When the charcter turn on lateral, the layer "arm left" should be under the body....
- Mon Nov 19, 2012 4:18 am
- Forum: How Do I...?
- Topic: Blind layer or blind points?
- Replies: 1
- Views: 702
Blind layer or blind points?
To move the joints of a character (arms and legs), how technique is better? Blind layer or blind points?
- Tue Oct 30, 2012 2:29 am
- Forum: How Do I...?
- Topic: Turn Head and Body with smart bone?
- Replies: 3
- Views: 1294
Turn Head and Body with smart bone?
I did turn head (from frontal to central) with smart bone.
But if I want to turn the body (having the all parts of body with "blind bone" for the movement) ?
How Do i?
exactly
How do i turn the body having an effect as interpolation?
(the body is a series of levels in the bone)
But if I want to turn the body (having the all parts of body with "blind bone" for the movement) ?
How Do i?
exactly
How do i turn the body having an effect as interpolation?
(the body is a series of levels in the bone)
- Sun Oct 14, 2012 7:42 pm
- Forum: How Do I...?
- Topic: Drawing hair shaved
- Replies: 2
- Views: 727
Drawing hair shaved
My character's hair is shaved (100 black dots on the head)
But 100 dots are "heavy" for renderendig and for export the animation.
How can I get the same result without drawing 100 points?
But 100 dots are "heavy" for renderendig and for export the animation.
How can I get the same result without drawing 100 points?
- Fri Oct 05, 2012 6:36 am
- Forum: How Do I...?
- Topic: Blind points out their points bones.
- Replies: 0
- Views: 474
Blind points out their points bones.
Using "blind points" for build a body; In frame 0 arms and legs are far away from the body. When i place, in frame 1, arms and legs, some parts of the body are deformed. How can you make sure that every bone face deform only the points associated with it?
- Thu Jun 28, 2012 7:21 am
- Forum: How Do I...?
- Topic: Bone's Arm
- Replies: 1
- Views: 373
Bone's Arm
If I have two bone on the an vector (using bind layer). How can I make sure that when i move second bone, the vector is modify? Example: an arm. If I have two bone on the single vector "arm" and use the "bind layer" and move the second bone then move all vector. But if I have an ...
- Tue May 15, 2012 7:00 pm
- Forum: How Do I...?
- Topic: Hide edge work not good
- Replies: 1
- Views: 468
Hide edge work not good
I used the hide edge on a stroke. But when I export the animation, see a stroke (mild degree) .. why?
- Mon May 14, 2012 6:31 am
- Forum: How Do I...?
- Topic: Overlap group and vector
- Replies: 5
- Views: 833
Re: Overlap group and vector
Let me explain. In Group A there are two vectors: a body and an arm (arm behind the body) In gropu B thera are two vectors: a body and an arm (arm behind the body) The group A is above the B. Now, the arm B fight the body A. In theory, the arm B should be above the body A, but is not so. If I use yo...
- Fri May 11, 2012 9:11 pm
- Forum: How Do I...?
- Topic: Overlap group and vector
- Replies: 5
- Views: 833
Re: Overlap group and vector
I must try. Because the vectors in the 1 group are an hand and arm of a character. The vectors of the second group, are hand and arm of another character. So I can not move the vector between the two groups.
- Fri May 11, 2012 12:30 pm
- Forum: How Do I...?
- Topic: Overlap group and vector
- Replies: 5
- Views: 833
Overlap group and vector
I have two groups (with two vectors, A and B, in both). The group 1 is over the group 2. But I want the vector B of the group 2 is up the group 1. How do?
- Fri May 04, 2012 2:37 am
- Forum: Bug Discussions
- Topic: Audio choppy! WHY?!?!?!?!
- Replies: 1
- Views: 1063
Audio choppy! WHY?!?!?!?!
AS by AS 5 to 8, when you export a movie, the sound is always distorted .. There is a fix?
- Tue May 01, 2012 12:26 am
- Forum: How Do I...?
- Topic: modify hide edge
- Replies: 2
- Views: 616
modify hide edge
I have a circle. In frame 0 i used "hide edge" on two points (and the stroke is invisible) but in frame 20 i want that the stroke on these point is visible.
How do i?
How do i?
- Thu Mar 15, 2012 11:41 am
- Forum: Bug Discussions
- Topic: Audio is not export...
- Replies: 0
- Views: 572
Audio is not export...
I have export animation in quicktime codec.
In the animation there are 4 wav audio. In quicktime file works only 1 of the 4 wav file. Why?
I used AS7.
In the animation there are 4 wav audio. In quicktime file works only 1 of the 4 wav file. Why?
I used AS7.
- Wed Mar 14, 2012 12:16 pm
- Forum: How Do I...?
- Topic: Audio.. why not?
- Replies: 0
- Views: 405
Audio.. why not?
I have export animation in quicktime codec. In the animation there are 4 wav audio. In quicktime file works only 1 of the 4 wav file. Why?