another thing came to my mind while i was using your new mirror points horizontally script: often i would like to force symmetry and mirror over from left to right or vice versa by completely overwriting/replacing everything that was there. by this you could symmetrize any shape not regarding the po...
the mirror translate points tool is something i was wishing to have in anime for a Long time-- thank you very much ! but as you mention in the video it should operate with multiple point selections as well and my wish and proposal would be to also inculde an add-points(mirrored) function to it, woul...
is there a layer transform tool mod for directly selecting and transforming any shapes from the canvas no matter what layer they are on?(if it then also switches layers to the recent shape selected or not i dont mind) kind of like in flush so to say as i cant really do rigid layer based cutout witho...
nice !
i like the new flexi, the nested thing and smart bones control over almost everything, so at least two issues i was struggeling with before now solved
i have the fazek magnet for Version 9 installed and now also the altered version by mike green from his website. the green version i tried because i liked the altdrag for brush size BUT his version does give me a lot of symmetry fails.... with fazeks i drag out a simple rectangle, use the split curv...
is this supposed to work in Anime 9? for relative Rotation nothing happens for me after loading animation in. there are the keyframes but no movement at all, (without relative off when saving and loading in, it seems to work)
i have a problem with the script as i want to cycle through Image switch layers. when i set a bone angle at a certain keyframe i have the corresponding Image shown with your script. when later on in timeline i change the angle, of course the corresponding Image for that is displayed. -but for the ti...
flipbook is very purist oldschool/traditional animation package and i mean that only in the best sense, listen to don bluth talking about it! its a rock solid programm not overpacked with features. but be aware:´in FBP there is no morphing or tweening going on nor bones or anything like that-you jus...