Search found 162 matches
- Sat Oct 17, 2026 10:17 am
- Forum: General Moho Discussion
- Topic: After 14.5, still need to 'fix' liquid shapes variable width strokes.
- Replies: 1
- Views: 349
Re: After 14.5, still need to 'fix' liquid shapes variable width strokes.
This was a feature I was really looking forward to, but in practice, it doesn't work the way I had hoped. I believe the issue is that the "Liquid Shape" keeps its blend function active at all times, even when set to zero. I would have preferred for this mode to act simply as a mask when se...
- Tue Sep 22, 2026 10:27 pm
- Forum: General Moho Discussion
- Topic: Help me pls !
- Replies: 10
- Views: 2274
Re: Help me pls !
Hi, and thanks for your reply. I didn't understand when you said: Maybe set it up backwards? Have the body smart bone turn everything and then have the individual limb smart bones "counter-rotate" each limb. If you have a solution to my problem, could you illustrate it in a Moho file please?
- Tue Sep 22, 2026 10:13 pm
- Forum: General Moho Discussion
- Topic: Help me pls !
- Replies: 10
- Views: 2274
Re: Help me pls !
:shock: Hi, I’m not entirely sure I fully grasp your requirements, but if you parent both the left heel and the global rotation bone to the "pin bone" located above the thigh, the left leg becomes a relatively self-contained system. This shouldn't interfere with the skeletal interactions ...
- Tue Sep 22, 2026 1:36 am
- Forum: General Moho Discussion
- Topic: Help me pls !
- Replies: 10
- Views: 2274
Re: Help me pls !
The issue isn't how I created the limb itself, the main problem lies in the system I'm using to guide that limb within a simulated 3D space. After running a few tests, I realized that Moho won't allow a bone to compress unless that compression is driven directly by a Smart Bone. In other words, if I...
- Sun Sep 20, 2026 2:26 am
- Forum: General Moho Discussion
- Topic: Help me pls !
- Replies: 10
- Views: 2274
Re: Help me pls !
:shock: I recommend that you try not to leave interactive bones on the ground, except for foot target bones. Here is a link to a free-arm setup I created; I hope you find it helpful. Wishing you all the best Yang. First of all, thank you for your reply. However, I admit I didn't quite understand it...
- Thu Sep 17, 2026 6:27 am
- Forum: General Moho Discussion
- Topic: Help me pls !
- Replies: 10
- Views: 2274
Help me pls !
https://nsm09.casimages.com/img/2026/09/17//26091703220219833218793355.gif Hi everyone. For years, I’ve been experimenting with and refining a method for creating "fake 3D" characters. I’ve tried to simplify my ideas as much as possible and feel I’ve reached the limit of what I can devise...
- Tue Jan 20, 2026 1:30 am
- Forum: Miscellaneous Chit-Chat
- Topic: Looking for a drawing monitor.
- Replies: 0
- Views: 116043
Looking for a drawing monitor.
Hi. For several years now, I've been looking for a monitor for drawing, but one that's reasonably priced and a comfortable size. The only 27-inch options were Wacom and more recently Huion, but even though the latter is more affordable, it's still quite expensive. So, I've been searching for the hol...
- Wed Nov 12, 2025 12:22 am
- Forum: General Moho Discussion
- Topic: Moho 14.4 release?
- Replies: 12
- Views: 61284
Re: Moho 14.4 release?
This update method is strange, why isn't it available from the application as before?
- Sun Sep 28, 2025 9:14 am
- Forum: General Moho Discussion
- Topic: Request a new feature curver layer binding system
- Replies: 7
- Views: 57213
Re: Request a new feature curver layer binding system
I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animatio...
- Sun Jun 08, 2025 12:20 pm
- Forum: Tips & Techniques
- Topic: Mechanical headturn
- Replies: 6
- Views: 56069
Re: Mechanical headturn
There it is, it’s done, download it in the first post.
- Sun Jun 08, 2025 1:25 am
- Forum: Tips & Techniques
- Topic: Mechanical headturn
- Replies: 6
- Views: 56069
Mechanical headturn
https://nsm09.casimages.com/img/2025/06/08//25060810345819833218598663.gif Hi. I had the idea a few years ago of a bone mechanism to help create headturn. I recently updated this idea that I would like to share with you. The idea is simple and I suppose usable for something other than a headturn. I...
- Thu Jun 05, 2025 3:54 pm
- Forum: General Moho Discussion
- Topic: Render an animation with the bones ?
- Replies: 8
- Views: 9116
Re: Render an animation with the bones ?
Yes I know, but unfortunately I can't have a high quality image, and choose the format.
- Thu Jun 05, 2025 10:36 am
- Forum: General Moho Discussion
- Topic: Render an animation with the bones ?
- Replies: 8
- Views: 9116
Re: Render an animation with the bones ?
Thanks Stan for your reply, but I admit I would have liked something native to the program. I think the Moho developers should consider those who would like to demonstrate the mechanics of one of their creations, for example, in a tutorial. This would avoid having to use external screen capture soft...
- Tue Jun 03, 2025 11:27 pm
- Forum: General Moho Discussion
- Topic: Render an animation with the bones ?
- Replies: 8
- Views: 9116
Render an animation with the bones ?
Hi.
As the title says, is there a way to render an animation with the bones?
As the title says, is there a way to render an animation with the bones?
- Tue May 06, 2025 11:29 pm
- Forum: How Do I...?
- Topic: Get one bone to follow another/parenting issue
- Replies: 1
- Views: 13958
Re: Get one bone to follow another/parenting issue
The target bone part of Moho is very buggy from my point of view. I've lost count of the number of build ideas ruined by this tool, or I've had to find workarounds that have considerably complicated my builds. There are plenty of settings that can disrupt the proper functioning of a targeted bone, a...