Search found 5 matches
- Thu Oct 01, 2015 1:10 pm
- Forum: General Moho Discussion
- Topic: Editing Frame 0 and FBX Exporting
- Replies: 10
- Views: 2548
Re: Editing Frame 0 and FBX Exporting
I'm pretty sure the remaining issue is a Unity problem. I was trying to import the model as "humanoid" because there are supposedly specific benefits in doing that. It's apparently super easy to re-use animations between models when they are imported as humanoid. But despite meeting all th...
- Tue Sep 29, 2015 7:02 pm
- Forum: General Moho Discussion
- Topic: Editing Frame 0 and FBX Exporting
- Replies: 10
- Views: 2548
Re: Editing Frame 0 and FBX Exporting
In Anime Studio, go to the "View" menu and turn on "FBX Preview Mode" and then run your animation. Let us know if it runs right in the viewer or if it's wacky. I just sanity checked and all the animations look correct with FBX Preview Mode active. Converting everything over to n...
- Tue Sep 29, 2015 6:55 pm
- Forum: General Moho Discussion
- Topic: Editing Frame 0 and FBX Exporting
- Replies: 10
- Views: 2548
Re: Editing Frame 0 and FBX Exporting
Hey that's a great idea, I hadn't thought of that! That looks like it will take care of the blending issue at least. I'm still left with weird rotation issue but I'm going to see what import settings I can noodle from unity and maybe see if its feasible to just write a script to crawl the FBX and fi...
- Tue Sep 29, 2015 1:35 pm
- Forum: General Moho Discussion
- Topic: Editing Frame 0 and FBX Exporting
- Replies: 10
- Views: 2548
Re: Editing Frame 0 and FBX Exporting
Hi, thanks for the reply! Your suggestion is basically where my journey stopped before I posted. Here's what's going on. For some reason after I import the model into Unity and I edit the original clip to begin on frame 1, the position of the layers get all jumbled and the characters just appear exp...
- Mon Sep 28, 2015 7:00 pm
- Forum: General Moho Discussion
- Topic: Editing Frame 0 and FBX Exporting
- Replies: 10
- Views: 2548
Editing Frame 0 and FBX Exporting
Hey everyone, I've been struggling with this for a while but I think I'm pretty close though. This is an issue I've seen people asking about before without a lot of luck. I thought I'd see if anyone has any ideas or even shots in the dark to try. It's about exporting to FBX and importing into Unity....