Search found 5 matches

by varmint
Thu Oct 01, 2015 1:10 pm
Forum: General Moho Discussion
Topic: Editing Frame 0 and FBX Exporting
Replies: 10
Views: 2548

Re: Editing Frame 0 and FBX Exporting

I'm pretty sure the remaining issue is a Unity problem. I was trying to import the model as "humanoid" because there are supposedly specific benefits in doing that. It's apparently super easy to re-use animations between models when they are imported as humanoid. But despite meeting all th...
by varmint
Tue Sep 29, 2015 7:02 pm
Forum: General Moho Discussion
Topic: Editing Frame 0 and FBX Exporting
Replies: 10
Views: 2548

Re: Editing Frame 0 and FBX Exporting

In Anime Studio, go to the "View" menu and turn on "FBX Preview Mode" and then run your animation. Let us know if it runs right in the viewer or if it's wacky. I just sanity checked and all the animations look correct with FBX Preview Mode active. Converting everything over to n...
by varmint
Tue Sep 29, 2015 6:55 pm
Forum: General Moho Discussion
Topic: Editing Frame 0 and FBX Exporting
Replies: 10
Views: 2548

Re: Editing Frame 0 and FBX Exporting

Hey that's a great idea, I hadn't thought of that! That looks like it will take care of the blending issue at least. I'm still left with weird rotation issue but I'm going to see what import settings I can noodle from unity and maybe see if its feasible to just write a script to crawl the FBX and fi...
by varmint
Tue Sep 29, 2015 1:35 pm
Forum: General Moho Discussion
Topic: Editing Frame 0 and FBX Exporting
Replies: 10
Views: 2548

Re: Editing Frame 0 and FBX Exporting

Hi, thanks for the reply! Your suggestion is basically where my journey stopped before I posted. Here's what's going on. For some reason after I import the model into Unity and I edit the original clip to begin on frame 1, the position of the layers get all jumbled and the characters just appear exp...
by varmint
Mon Sep 28, 2015 7:00 pm
Forum: General Moho Discussion
Topic: Editing Frame 0 and FBX Exporting
Replies: 10
Views: 2548

Editing Frame 0 and FBX Exporting

Hey everyone, I've been struggling with this for a while but I think I'm pretty close though. This is an issue I've seen people asking about before without a lot of luck. I thought I'd see if anyone has any ideas or even shots in the dark to try. It's about exporting to FBX and importing into Unity....