Search found 5 matches
- Fri Apr 01, 2016 12:01 am
- Forum: How Do I...?
- Topic: Change Default Position in Frame Zero
- Replies: 7
- Views: 3207
Re: Change Default Position in Frame Zero
I appreciate the offer, but it's fine. I need to learn how to clean up my messes in case I make any more in the future.
- Tue Mar 29, 2016 11:01 pm
- Forum: How Do I...?
- Topic: Change Default Position in Frame Zero
- Replies: 7
- Views: 3207
Re: Change Default Position in Frame Zero
Yeah, I'm using AS 11 Pro. So I'm guessing from what I'm reading about this, I could do something like alter it the way I want in frame 1 and it could copy it to frame 0, but it wouldn't carry the bones over and I'd have to rebind all the points and patches. Maybe I should just skip that and redo so...
- Tue Mar 29, 2016 7:50 pm
- Forum: How Do I...?
- Topic: Change Default Position in Frame Zero
- Replies: 7
- Views: 3207
Re: Change Default Position in Frame Zero
Is there no way to do what I'm wanting to do in frame zero outside of redoing all of my work? I still can't find anything related to what I'm wanting to do in the help file.
- Mon Mar 28, 2016 10:21 pm
- Forum: How Do I...?
- Topic: Change Default Position in Frame Zero
- Replies: 7
- Views: 3207
Change Default Position in Frame Zero
I feel like I missed a very basic thing somewhere. I'm still looking through the help and tutorial files, but I figured it wouldn't hurt to post this here in the meantime. So I'm trying to rig a character. I originally drew her up in MS Paint and imported the image to a layer. http://i68.tinypic.com...
- Tue Mar 15, 2016 12:13 am
- Forum: How Do I...?
- Topic: Assign Patch Target to Switch/Group Layer
- Replies: 1
- Views: 1047
Assign Patch Target to Switch/Group Layer
I bought Anime Studio Pro 11 about two months ago. I've been busy rendering a character, breaking all the various parts into multiple layers and using patches around the joints. Here's what I have so far. http://i63.tinypic.com/2rr6i53.jpg I figured the easiest way to handle her hands for now would ...