Search found 98 matches
- Sun May 04, 2025 8:07 pm
- Forum: General Moho Discussion
- Topic: pan worspace orbit origin?
- Replies: 8
- Views: 669
Re: pan worspace orbit origin?
Seems you urgently used moho without knowing the basics. Ok pan with right click Or hold space and left click Hold 9 for rotate workspace. i used moho for a while and just realized those doesnt move the same. yes you can pan that way but that doesnt change WHERE the camera orbits around. in moho if...
- Sun May 04, 2025 7:50 pm
- Forum: General Moho Discussion
- Topic: pan worspace orbit origin?
- Replies: 8
- Views: 669
Re: pan worspace orbit origin?
The legend said that one talented man will solve this Later Tomorrow .Greenlaw wrote: ↑Sun May 04, 2025 4:13 pmGreat question! That's beyond my skillset, but someone may follow up shortly—lots of talented scripting guys in this forum.jeremiahbabers wrote: ↑Sun May 04, 2025 4:06 pm ...since its a tool, would it be possible to edit it's code to make that happen?

- Sun May 04, 2025 11:36 am
- Forum: General Moho Discussion
- Topic: pan worspace orbit origin?
- Replies: 8
- Views: 669
Re: pan worspace orbit origin?
Seems you urgently used moho without knowing the basics.
Ok pan with right click
Or hold space and left click
Hold 9 for rotate workspace.
Ok pan with right click
Or hold space and left click
Hold 9 for rotate workspace.
- Sat Apr 26, 2025 11:26 am
- Forum: General Moho Discussion
- Topic: bug in curver layer
- Replies: 1
- Views: 242
Re: bug in curver layer
Nearly before completely disappointing I found the solution. First read this from update 14.3 document. there are different ways to attach a Curver to one or more bones, there’s a logic that needs to be followed for the flipping to work: If you have a complex character with a torso, limbs, etc., and...
- Sat Apr 26, 2025 9:49 am
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 451
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
Oh . I thought you talking about bone strength. But this is not common in any animation software but possible. Did you saw this in other animation software? For example in 3ds max the skin modifier effect can not disable during reaction manager. But really nice idea. Disable binding and flip the bon...
- Mon Apr 21, 2025 10:49 am
- Forum: General Moho Discussion
- Topic: Why I can not do this tutorial anymore!?
- Replies: 1
- Views: 236
Re: Why I can not do this tutorial anymore!?
That was a hellborn bug!. I found the solution! If you select particle setting in layer setting( double click on layer) . And hit apply in any frame but zero , it will going well but if playhead reach frame zero it will completely crashed! Even at other frame until you hit apply again. Of course it'...
- Mon Apr 21, 2025 5:42 am
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 451
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
This is annoying if you forget set bone strength to zero before entering the action . I never use make smart dial bone in bone menu. Just creating a bone. Set strength to zero and creat action for it.
- Sun Apr 20, 2025 8:56 am
- Forum: General Moho Discussion
- Topic: Why I can not do this tutorial anymore!?
- Replies: 1
- Views: 236
Why I can not do this tutorial anymore!?
Hi friends. I was watching this nice tutorial of Victor https://www.youtube.com/watch?v=4Rw8O9fHF78 That's nice . About time 22:00 victor used a vector ( or a vector used the victor😉) to follow path and putted that into a particle layer. It works fine. I tried it several times and it worked . ( some...
- Sat Apr 19, 2025 10:00 am
- Forum: General Moho Discussion
- Topic: Eraser problems
- Replies: 2
- Views: 331
Re: Eraser problems
Thanks for erasing...I mean sharing . 

- Fri Apr 18, 2025 6:36 pm
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 451
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
I do not understand. you want disconnect points from bone within action?
- Fri Apr 18, 2025 8:07 am
- Forum: General Moho Discussion
- Topic: bug in curver layer
- Replies: 1
- Views: 242
bug in curver layer
Hi. I remember that the curver layer was not flipping with bone layer. After update 14.3 dev team announced that this problem solved. now this have new bug. all curver layers filliping with any bone .see this video yVqWzVB79Jw note: what is flipping is not the curver layer . the effect of curver lay...
- Mon Apr 14, 2025 9:40 am
- Forum: General Moho Discussion
- Topic: Moho Pro 15 Wishes and Predictions
- Replies: 29
- Views: 16960
Re: Moho Pro 15 Wishes and Predictions
have you tried templates?lucasfranca wrote: ↑Sat Mar 15, 2025 1:25 pm I would like Moho to keep the last settings or have where to set up in configurations the use of animation on twos, threes, etc ...
Maybe the second option is better.
- Mon Apr 14, 2025 9:38 am
- Forum: General Moho Discussion
- Topic: Moho Pro 15 Wishes and Predictions
- Replies: 29
- Views: 16960
Re: Moho Pro 15 Wishes and Predictions
Hey. Please do Not forget that Grids. how to use that when it move rotate scale with layer? A fixed grid for all layer will come in handy.
- Sun Apr 13, 2025 9:41 am
- Forum: General Moho Discussion
- Topic: Resizing the foot
- Replies: 0
- Views: 318
Resizing the foot
I tried to create a foot rig. The foot layer is PNG format Simply 2 bones to bend the toe up and down like the real foot. I used smart action and mesh warp to control the deformation. Now I want to resize the foot. bones can not doing that because every bone resize in it's direction . Thanks for sha...
- Sun Apr 13, 2025 8:51 am
- Forum: General Moho Discussion
- Topic: My wish for Moho in 2024 – Concentrate on Timeline/Workflow improvements
- Replies: 24
- Views: 76555
Re: My wish for Moho in 2024 – Concentrate on Timeline/Workflow improvements
Not timeline related but something that really bothers me, being a big user of Undo. Have you noticed that when you do a ctrl/cmd+Z after adjusting a numerical value (such as opacity), it will take you through all the increments, instead of taking you to the starting point of the adjustment? It com...