Thanks for answering, I'll follow your advice.
Search found 1086 matches
- Tue Jun 17, 2025 3:25 pm
- Forum: Scripting
- Topic: MR Transform Rig Tool 1.2.4
- Replies: 41
- Views: 47186
- Sun Jun 15, 2025 12:49 pm
- Forum: Scripting
- Topic: MR Transform Rig Tool 1.2.4
- Replies: 41
- Views: 47186
Re: MR Transform Rig Tool 1.2.4
Hi there! Today I used this wondeful tool to copy a body part from one rig to another like I often do, but I noticed the layer animations (like transform layer) in the smartbones are not being correctly transferred to the other rig, something is off. I did some tests and it's the bone scaling proces...
- Fri May 23, 2025 10:50 pm
- Forum: Bug Discussions
- Topic: I finally found the cause of negative keyframes!
- Replies: 6
- Views: 954
Re: I finally found the cause of negative keyframes!
I'm so happy to hear that!
- Fri May 23, 2025 7:14 am
- Forum: Bug Discussions
- Topic: I finally found the cause of negative keyframes!
- Replies: 6
- Views: 954
Re: I finally found the cause of negative keyframes!
Thanks! (:
Yeah hopefully this will help.
Yeah hopefully this will help.
- Thu May 22, 2025 12:06 pm
- Forum: Bug Discussions
- Topic: I finally found the cause of negative keyframes!
- Replies: 6
- Views: 954
I finally found the cause of negative keyframes!
Hi guys, I've been less active here lately so I don't know if this is already known but, as far as I knew, the cause of the long standing problem of negative keyframes causing slowdowns was unknown, right? and needed to be solved using synthsin75's life saver "delete negative keyframes" sc...
- Thu Apr 03, 2025 6:22 pm
- Forum: Bug Discussions
- Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
- Replies: 5
- Views: 11833
Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
I can't check the file right now but I think this is a bug related to the new 360 smartbone improvements on 14.3. From my notes: This only happens on 14.3, if the smartbone has a smartaction for one direction but not for the other, and it's pointing to a target bone. The solution is to add the missi...
- Wed Oct 23, 2024 9:24 am
- Forum: General Moho Discussion
- Topic: Moho Pro 15 Wishes and Predictions
- Replies: 29
- Views: 18028
Re: Moho Pro 15 Wishes and Predictions
I would prioritize fixing and improving all we have. In that sense, Moho 14 was great because it improved the renderer and fixed some bugs. I didn't care that much about the new features. For Moho 15 (or Moho 14.5) I wish they fix: Reference layers corruption. Bezier handles bugs related to bone ani...
- Mon Sep 09, 2024 5:11 pm
- Forum: General Moho Discussion
- Topic: Moho crashes each time I edit a smartbone
- Replies: 4
- Views: 2127
Re: Moho crashes each time I edit a smartbone
I haven't heard about a bug like that. I would start by disabling all my scripts (you can just temporarily move them to a different folder) to check if the problem continues. And if that's not it, I would make a copy of the project and start deleting things until I find some element (maybe a point, ...
- Tue Aug 20, 2024 10:55 pm
- Forum: General Moho Discussion
- Topic: What are the colors of the action timeline represent?
- Replies: 2
- Views: 2101
Re: What are the colors of the action timeline represent?
The blue timeline means it's a smart action, so it's controlled by the rotation of a the bone that matches the name of the action. Red timeline means it's a normal action. Green timeline means it's a morph action (only has one keyframe).
- Sat Aug 17, 2024 5:31 pm
- Forum: How Do I...?
- Topic: How do i make vitruvian bones for head and whole body?
- Replies: 2
- Views: 2680
Re: How do i make vitruvian bones for head and whole body?
I'm trying to make Vitruvian bones for my characters heads but it's not working at all. The bones disappear but the artwork remains. I don't know what I'm doing wrong. Following the steps but they're not working. Any tutorials on Vitruvian bones for whole body and head out there? Any tips? Are you ...
- Sat Aug 17, 2024 5:27 pm
- Forum: How Do I...?
- Topic: Proper timeline workflow when adding elements
- Replies: 12
- Views: 6595
Re: Proper timeline workflow when adding elements
Both solutions to that problem have their pros and their cons. In my tests, animation in the timeline (tested with a huge file) didn't have a big impact in workspace performance or editing performance, and that's why I have used the "one file for many animations" approach a few times. But ...
- Mon Aug 12, 2024 5:34 pm
- Forum: General Moho Discussion
- Topic: Can't copy frame 0 OR line boil not working on frame 0
- Replies: 1
- Views: 2542
Re: Can't copy frame 0 OR line boil not working on frame 0
Welcome to the forum! The keyframes don't appear in frame 0 until you animate something at a later frame. I guess this is because there are so many variables (channels) that you can animate in Moho, so if the program shows the keyframes at frame 0, which channels should it show? showing all of them ...
- Thu Aug 08, 2024 9:23 pm
- Forum: How Do I...?
- Topic: ...keep a custom swatches image on startup?
- Replies: 19
- Views: 16563
Re: ...keep a custom swatches image on startup?
I agree. Thanks for the info.
- Wed Aug 07, 2024 5:04 pm
- Forum: How Do I...?
- Topic: ...keep a custom swatches image on startup?
- Replies: 19
- Views: 16563
Re: ...keep a custom swatches image on startup?
For any custom Moho presets (Styles, Swatches, etc.,), I like to use number prefixes. Like 00_, 01_, 02_. This way, anything with a number gets forced to the top, and not only will they sort numerically, I also can 'group' related items together by giving them the same number. That's very useful! I...
- Wed Aug 07, 2024 12:16 pm
- Forum: General Moho Discussion
- Topic: Can anyone tell teach me how to use the Action shortcut?
- Replies: 6
- Views: 3873
Re: Can anyone tell teach me how to use the Action shortcut?
Yeah it's the kind of idea I love but I have never used. Maybe because I keep forgeting its existence. But I think it could be handy. It works like this. You asign a button to an action, for example the letter b to the action "blink". Then you play your animation normally and you push the ...