Search found 9 matches

by Sc0tt
Wed Aug 22, 2012 3:49 am
Forum: Share Your Work
Topic: "Dead Engine" a new animated short
Replies: 9
Views: 1741

Re: "Dead Engine" a new animated short

Thanks for your positive comments. Animation is quite the process. Working with really talented artists raises the bar for everyone. It's fun going through the different phases and keeping the doors open for great ideas that pop up on the fly'. You can always count on a "fresh eye" to poin...
by Sc0tt
Sun Aug 12, 2012 10:03 pm
Forum: Share Your Work
Topic: "Dead Engine" a new animated short
Replies: 9
Views: 1741

Re: "Dead Engine" a new animated short

Thanks for checking it out.

Mostly Lightwave and AfterEffects. Brian has posted the video on a Lightwave forum he checks out.
by Sc0tt
Sun Aug 12, 2012 2:17 pm
Forum: Share Your Work
Topic: "Dead Engine" a new animated short
Replies: 9
Views: 1741

Re: "Dead Engine" a new animated short

Thanks. We had a lot of fun putting this together. I used ASP for the character animation. The tow truck driver's face texture is a actually from a photograph I had taken of the furnace in our basement.
by Sc0tt
Sat Aug 11, 2012 6:14 pm
Forum: Share Your Work
Topic: "Dead Engine" a new animated short
Replies: 9
Views: 1741

"Dead Engine" a new animated short

A few of us threw this short together in our free time. It took about a year or so to do it in total. It's been done for about a month and the plan is to submit it to about 2 animation festivals each month. I animated the characters in Anime Studio Pro. I think Logic was used for the composing. Phot...
by Sc0tt
Tue Jul 12, 2011 9:08 pm
Forum: Animation
Topic: Animated short
Replies: 2
Views: 989

Thanks, I'm trying different ways of manipulating images. I didn't have time to draw the character and elements in ASP, so I brought the images in from another software and used some basic rigging on the lady and the clouds. It worked well for this project. The simple style allowed for it.
by Sc0tt
Tue Jul 12, 2011 8:40 pm
Forum: Animation
Topic: Animated short
Replies: 2
Views: 989

Animated short

Hi, I put this one together in 2 weeks and 2 days start to finish. I used ArtRage3 to handle the drawing element and brought the images into ASP to complete the animation. The turnaround had to be quick. ASP was perfect. I learned a few things on the fly as well. Sc0tt http://www.youtube.com/watch?v...
by Sc0tt
Tue Apr 05, 2011 3:44 pm
Forum: Tips & Techniques
Topic: Gradient on frame 0 doesn't translate to frame 1
Replies: 7
Views: 3507

Gradient on frame 0 doesn't translate to frame 1

Thanks for the link. I didn't realize that 'bone influence' could affect the gradient. Still learning something new every day. Much appreciated.
by Sc0tt
Sat Apr 02, 2011 3:58 pm
Forum: Tips & Techniques
Topic: Gradient on frame 0 doesn't translate to frame 1
Replies: 7
Views: 3507

Gradient on frame 0 doesn't translate to frame 1

Sorry about the terminology. I'm sure there is a better phrase for it. By blocky I mean that the nice tonal range (dark to light) I was hoping to get inside the body parts translates to half dark and half light, with the the two colours meeting in the middle. The exported QT is blocky as well. Hopef...
by Sc0tt
Fri Apr 01, 2011 3:01 pm
Forum: Tips & Techniques
Topic: Gradient on frame 0 doesn't translate to frame 1
Replies: 7
Views: 3507

Gradient on frame 0 doesn't translate to frame 1

Hi,
I'm trying to add a gradient to a new character that I'm building. It displays nicely on frame 0 as I build him, but becomes very blocky as soon as I go to frame 1 on the timeline. I have a couple frame grabs, but I'm not sure how to post them here. Any pointers?