Search found 13 matches
- Sat Nov 11, 2023 4:13 pm
- Forum: Bug Discussions
- Topic: Scripting: moho:DeleteLayer() shouldn't create an undo step.
- Replies: 0
- Views: 68658
Scripting: moho:DeleteLayer() shouldn't create an undo step.
When scripting with the Lua API, calling the method moho:DeleteLayer() and moho:DeleteMultipleLayers() automatically creates an undo step and marks the document as "dirty" when deleting the layer. It's really undesirable. Especially when you are making a script that deletes a bunch of laye...
- Thu Nov 09, 2023 1:06 pm
- Forum: General Moho Discussion
- Topic: Character rotation suggestions
- Replies: 2
- Views: 3430
Re: Character rotation suggestions
I am currently working on my own rig and still learning as I go but I have a couple of tips from my experience so far: For Reference Layers: One thing to keep in mind is that delete/renaming actions inside of reference layers can cause all of their animation channels to go out of sync. You can resyn...
- Thu Nov 09, 2023 9:28 am
- Forum: Bug Discussions
- Topic: 3D OBJ Rendering Problem
- Replies: 2
- Views: 5638
Re: 3D OBJ Rendering Problem
I tried it with one of the 3D models (the lightning bolt) provided in Moho and I can confirm that motion-blur (with sub-frame enabled) causes render issues with 3D models.
- Wed Nov 08, 2023 9:18 pm
- Forum: Bug Discussions
- Topic: Deleting an Action inside of a Reference Layer will cause it to desync.
- Replies: 1
- Views: 4958
Deleting an Action inside of a Reference Layer will cause it to desync.
There's a bug where If you delete (or rename) an Action inside of a Reference Layer, all of the animation channels of that layer will go out of sync. This can be managed by manually right-clicking to use "Sync All Channels to Original", but it would be better if we didn't have to worry abo...
- Tue Nov 07, 2023 6:27 pm
- Forum: Feature Request Discussions
- Topic: A feature to fix the "2 smartbone animation breaks problem!
- Replies: 2
- Views: 4816
Re: A feature to fix the "2 smartbone animation breaks problem!
One of the ways I got around this situation was to use Smart Warp Layers. You can create a box over each individual facial feature and then distort that box for a character's head turnaround. Doing it like this will prevent the facial features from breaking apart when the head turns as long as the l...
- Tue Nov 07, 2023 6:11 pm
- Forum: Feature Request Discussions
- Topic: Allow us to use "Sync Layer Channels to Original" in the Scripting API.
- Replies: 0
- Views: 67773
Allow us to use "Sync Layer Channels to Original" in the Scripting API.
I am currently getting into scripting by writing a script that can do the equivalent of "Sync Layer Channels to Original" to all reference layers (because it's time consuming to do it one layer at a time manually). There's a property that animation channels have inside the project file's J...
- Tue Oct 10, 2023 8:17 pm
- Forum: Bug Discussions
- Topic: Smart Warp does not warp point bound vector layers
- Replies: 7
- Views: 6660
Smart Warp does not warp point bound vector layers
After solving the problem from this thread , I have stumbled upon a different issue. Apparently Smart Warp cannot warp vectors layers with point binding to bones in Moho 14. I'm not sure if this is a bug, but it's very different to how it worked in version 12 where they did move them ( and I don't k...
- Mon Oct 09, 2023 4:35 pm
- Forum: Bug Discussions
- Topic: Transform Layer tool does not account for Smart Bone Actions
- Replies: 4
- Views: 5537
Re: Transform Layer tool does not account for Smart Bone Actions
I've sent a report of it to Lost Marble. Thanks for the help.
- Sun Oct 08, 2023 9:05 pm
- Forum: Bug Discussions
- Topic: Transform Layer tool does not account for Smart Bone Actions
- Replies: 4
- Views: 5537
Re: Transform Layer tool does not account for Smart Bone Actions
So after banging my head with this issue, I found out the best solution for me was to use Smart Warp Meshes instead of relying on the Transform Layer tool. It seems to work much better for what I'm trying to do with my rig (which was to prevent face animations from distorting in an undesirable way w...
- Fri Oct 06, 2023 3:32 pm
- Forum: Bug Discussions
- Topic: Transform Layer tool does not account for Smart Bone Actions
- Replies: 4
- Views: 5537
Transform Layer tool does not account for Smart Bone Actions
sOJI7p3-b1s I'm currently experiencing an issue where the Transform Layer tool doesn't seem to account for Smart Bones transforming the layer. It looks fine when dragging the layer around initially but whenever you play back the animation or save the file, the layer moves to a completely different ...
- Tue Sep 19, 2023 12:04 pm
- Forum: How Do I...?
- Topic: 3d face/ body turn without smartbones
- Replies: 14
- Views: 6169
Re: 3d face/ body turn without smartbones
I guess a way you could try to do it in Moho Debut is by using a Switch layer and in its settings, enable "Interpolate sub-layers". You would then create copies of the head layer inside the Switch layer, one for each different rotation of the head. Then when animating you would then create...
- Tue Sep 19, 2023 11:46 am
- Forum: General Moho Discussion
- Topic: Liquid shape blend distortion
- Replies: 2
- Views: 2232
Re: Liquid shape blend distortion
Yeah, I noticed this too. Hopefully it can get fixed soon.
- Thu Sep 07, 2023 7:03 pm
- Forum: How Do I...?
- Topic: Frame by Frame - how to keep line consistency
- Replies: 4
- Views: 1516
Re: Frame by Frame - how to keep line consistency
From my experience, I got the best results by: Turning off: Auto Weld, Weld Ends and Merge Strokes. Set Point Reduction setting to 0% to turn it off completely. (In Blender Grease Pencil this setting is .2% but we can't set it to that in Moho so I recommend turning it off). This should make drawing ...