Search found 63 matches

by martin_mrt
Thu Mar 19, 2026 11:28 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 11
Views: 3922

Re: HS_Shape V10

All the Icons are there. I dont have an older version installed. I found it just then (very happy to have found it!) I just extracted the archive again and overwrote the files to make sure it was no copy error. I encountered it initially on my desktop system and now tried it also on my laptop where ...
by martin_mrt
Wed Mar 18, 2026 8:51 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 11
Views: 3922

Re: HS_Shape V10

10.20
yes 446. you are right.
by martin_mrt
Wed Mar 18, 2026 8:49 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 12
Views: 4744

Re: Referencing Behaviour of Styles (in Context of Characters)...

Update: The ID Fix proposed here in the chat worked. However the reference is then broken and the charachter has to be buildt in manually. With the new charachter I discovered that if style names are changed in the "parent" file they are also not updated in the "child". I found a...
by martin_mrt
Wed Mar 18, 2026 2:27 am
Forum: Scripting
Topic: HS_Shape V10
Replies: 11
Views: 3922

Re: HS_Shape V10

Hello there, Just found this awesome script after not being able to quickly draw a six sided polygon. Everything works but I get this error message on startup: "Moho Pro\Scripts\Tool\hs_shape.lua:466: attempt to call a nil value (method 'identify')" Using Moho 14.4. Thanks for making this ...
by martin_mrt
Wed Feb 25, 2026 3:45 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 12
Views: 4744

Re: Referencing Behaviour of Styles (in Context of Characters)...

..good stuff. This conversation makes me understand styles more. I used them in a more "absolute" way but i see now how they can work combined. If used like that the secound style slot makes more sense :D
Thanks
by martin_mrt
Wed Feb 25, 2026 3:41 am
Forum: How Do I...?
Topic: Why does double-click not key the rotation of a bone anymore?
Replies: 9
Views: 6305

Re: Why does double-click not key the rotation of a bone anymore?

What works for me: with one bone selected: hold alt + klick = Key on Position hold strg + klick = Key on Rotation Unfortunateley with many bones selected it does not work. Would be awesome to have this as feature! Workaround: Right klick on the timeline on the channel which sould be keyed and select...
by martin_mrt
Tue Feb 24, 2026 10:20 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 12
Views: 4744

Re: Referencing Behaviour of Styles (in Context of Characters)...

Dear Greenlaw, Thanks for looking into it! I will try this, propably also with a demo file first. (I will aim to set it up in a similarly obvious way! :D <3) ((also I agree that new styles should be marked. how should I pick the correct one? is it the one applied or not applied??)) I just want to as...
by martin_mrt
Mon Feb 23, 2026 1:51 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 12
Views: 4744

Re: Referencing Behaviour of Styles (in Context of Characters)...

Dear Greenlaw and Lukas, Thanks for your answer! My quick research led me to IDs already but I couldn't figure out how to manipulate them. I do have all the Styles with character-specific names. However it could be that they are created as a copy, when I copied the character file and made a new one....
by martin_mrt
Wed Feb 18, 2026 11:24 am
Forum: Feature Request Discussions
Topic: Referencing Behaviour of Styles (in Context of Characters)...
Replies: 12
Views: 4744

Referencing Behaviour of Styles (in Context of Characters)...

Hello Everyone, Here's my current problem: I have 2-3 characters in separate Master files. All layers are set up with styles (8-12 per character). I imported them into several scenes where they interact. Everything is fine. Now I changed the characteristics of a texture layer in each character. All ...
by martin_mrt
Wed Jul 30, 2025 10:33 am
Forum: How Do I...?
Topic: ...properly use "linear" interpolation?
Replies: 6
Views: 65206

Re: ...properly use "linear" interpolation?

Thanks slowtiger for the detailed walkthrough. It game me an "aha moment" :) I certainly understand now better how the smooth interpolation works! Unfortulately it doesent work with the same value and a copied key. With rotation it requires to alter the value at least a tiny bit. On a rig ...
by martin_mrt
Thu Jul 24, 2025 4:55 am
Forum: How Do I...?
Topic: ...properly use "linear" interpolation?
Replies: 6
Views: 65206

Re: ...properly use "linear" interpolation?

Here a similar situation in Moho:
Left key set to Easyin/out. Right Key set to Linear, but it is actually Ease in.
Is there a easy way to set them to "linear on arrival"?

Image

Image
by martin_mrt
Thu Jul 24, 2025 4:38 am
Forum: How Do I...?
Topic: ...properly use "linear" interpolation?
Replies: 6
Views: 65206

...properly use "linear" interpolation?

Hey there, I am currently starting to animate more and more in Moho. Coming from ae I find myself missing the option to set a whole bunch of keyframes to the interpolation mode linear (on arrival !). Modes in Moho influence the space between the current and the next keyframe. But how can I have an E...
by martin_mrt
Mon Mar 31, 2025 10:06 am
Forum: Bug Discussions
Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
Replies: 5
Views: 25327

Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??

I've never seen anything like that. Can you post a project file with the relevant part of the rig and pants legs? Yes here it is: https://www.dropbox.com/scl/fi/eiomjfn8x65egmv7ntykm/VATER_36_Greenlaw.moho?rlkey=bds1bp22pct9pycnkrwff2ktr&dl=0 I deleted most of the other things in the rig. On th...
by martin_mrt
Tue Mar 11, 2025 6:23 am
Forum: Bug Discussions
Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
Replies: 5
Views: 25327

Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??

Does anyone have a clue what the differnce in point handling between MOHO 14.20 and 14.30 could be?