Search found 63 matches
- Thu Mar 19, 2026 11:28 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 11
- Views: 3922
Re: HS_Shape V10
All the Icons are there. I dont have an older version installed. I found it just then (very happy to have found it!) I just extracted the archive again and overwrote the files to make sure it was no copy error. I encountered it initially on my desktop system and now tried it also on my laptop where ...
- Wed Mar 18, 2026 8:51 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 11
- Views: 3922
Re: HS_Shape V10
10.20
yes 446. you are right.
yes 446. you are right.
- Wed Mar 18, 2026 8:49 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 12
- Views: 4744
Re: Referencing Behaviour of Styles (in Context of Characters)...
Update: The ID Fix proposed here in the chat worked. However the reference is then broken and the charachter has to be buildt in manually. With the new charachter I discovered that if style names are changed in the "parent" file they are also not updated in the "child". I found a...
- Wed Mar 18, 2026 2:27 am
- Forum: Scripting
- Topic: HS_Shape V10
- Replies: 11
- Views: 3922
Re: HS_Shape V10
Hello there, Just found this awesome script after not being able to quickly draw a six sided polygon. Everything works but I get this error message on startup: "Moho Pro\Scripts\Tool\hs_shape.lua:466: attempt to call a nil value (method 'identify')" Using Moho 14.4. Thanks for making this ...
- Wed Feb 25, 2026 3:45 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 12
- Views: 4744
Re: Referencing Behaviour of Styles (in Context of Characters)...
..good stuff. This conversation makes me understand styles more. I used them in a more "absolute" way but i see now how they can work combined. If used like that the secound style slot makes more sense 
Thanks
Thanks
- Wed Feb 25, 2026 3:41 am
- Forum: How Do I...?
- Topic: Why does double-click not key the rotation of a bone anymore?
- Replies: 9
- Views: 6305
Re: Why does double-click not key the rotation of a bone anymore?
What works for me: with one bone selected: hold alt + klick = Key on Position hold strg + klick = Key on Rotation Unfortunateley with many bones selected it does not work. Would be awesome to have this as feature! Workaround: Right klick on the timeline on the channel which sould be keyed and select...
- Tue Feb 24, 2026 10:20 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 12
- Views: 4744
Re: Referencing Behaviour of Styles (in Context of Characters)...
Dear Greenlaw, Thanks for looking into it! I will try this, propably also with a demo file first. (I will aim to set it up in a similarly obvious way! :D <3) ((also I agree that new styles should be marked. how should I pick the correct one? is it the one applied or not applied??)) I just want to as...
- Mon Feb 23, 2026 1:51 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 12
- Views: 4744
Re: Referencing Behaviour of Styles (in Context of Characters)...
Dear Greenlaw and Lukas, Thanks for your answer! My quick research led me to IDs already but I couldn't figure out how to manipulate them. I do have all the Styles with character-specific names. However it could be that they are created as a copy, when I copied the character file and made a new one....
- Wed Feb 18, 2026 11:24 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 12
- Views: 4744
Referencing Behaviour of Styles (in Context of Characters)...
Hello Everyone, Here's my current problem: I have 2-3 characters in separate Master files. All layers are set up with styles (8-12 per character). I imported them into several scenes where they interact. Everything is fine. Now I changed the characteristics of a texture layer in each character. All ...
- Wed Jul 30, 2025 10:33 am
- Forum: How Do I...?
- Topic: ...properly use "linear" interpolation?
- Replies: 6
- Views: 65206
Re: ...properly use "linear" interpolation?
Thanks slowtiger for the detailed walkthrough. It game me an "aha moment" :) I certainly understand now better how the smooth interpolation works! Unfortulately it doesent work with the same value and a copied key. With rotation it requires to alter the value at least a tiny bit. On a rig ...
- Thu Jul 24, 2025 4:55 am
- Forum: How Do I...?
- Topic: ...properly use "linear" interpolation?
- Replies: 6
- Views: 65206
Re: ...properly use "linear" interpolation?
Here a similar situation in Moho:
Left key set to Easyin/out. Right Key set to Linear, but it is actually Ease in.
Is there a easy way to set them to "linear on arrival"?


Left key set to Easyin/out. Right Key set to Linear, but it is actually Ease in.
Is there a easy way to set them to "linear on arrival"?


- Thu Jul 24, 2025 4:38 am
- Forum: How Do I...?
- Topic: ...properly use "linear" interpolation?
- Replies: 6
- Views: 65206
...properly use "linear" interpolation?
Hey there, I am currently starting to animate more and more in Moho. Coming from ae I find myself missing the option to set a whole bunch of keyframes to the interpolation mode linear (on arrival !). Modes in Moho influence the space between the current and the next keyframe. But how can I have an E...
- Mon Mar 31, 2025 10:06 am
- Forum: Bug Discussions
- Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
- Replies: 5
- Views: 25327
Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
I've never seen anything like that. Can you post a project file with the relevant part of the rig and pants legs? Yes here it is: https://www.dropbox.com/scl/fi/eiomjfn8x65egmv7ntykm/VATER_36_Greenlaw.moho?rlkey=bds1bp22pct9pycnkrwff2ktr&dl=0 I deleted most of the other things in the rig. On th...
- Tue Mar 11, 2025 6:23 am
- Forum: Bug Discussions
- Topic: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
- Replies: 5
- Views: 25327
Re: Problem with Vectorpoints in MOHO 14.30 compared to 14.20 ??
Does anyone have a clue what the differnce in point handling between MOHO 14.20 and 14.30 could be?
- Tue Mar 11, 2025 6:14 am
- Forum: How Do I...?
- Topic: ...delete one of two shapes directly on top of each other...?
- Replies: 5
- Views: 8293
Re: ...delete one of two shapes directly on top of each other...?
!!! I will !!!
Thank you!
Thank you!