Thanks. That'll make life easier.
Search found 79 matches
- Fri Jul 24, 2026 12:10 pm
- Forum: How Do I...?
- Topic: Using a mask to make character appear from the shadows
- Replies: 4
- Views: 1528
- Fri Jul 24, 2026 6:07 am
- Forum: How Do I...?
- Topic: Using a mask to make character appear from the shadows
- Replies: 4
- Views: 1528
Re: Using a mask to make character appear from the shadows
That looks like it would work.
Thanks.
Just curious for general info. Is there a way to mask a whole character? Or does it get complex with masking every layer and making the right settings, etc?
Thanks.
Just curious for general info. Is there a way to mask a whole character? Or does it get complex with masking every layer and making the right settings, etc?
- Thu Jul 23, 2026 10:30 am
- Forum: How Do I...?
- Topic: Using a mask to make character appear from the shadows
- Replies: 4
- Views: 1528
Using a mask to make character appear from the shadows
Hi. I'm trying to make my character look like he's been hidden in the shadows. Then he walks forward into the light and his body catches the light from bottom to top as he moves into it. My thinking is to mask the entire body, then make a vector layer of a black object to covers the whole body. As h...
- Thu Jul 09, 2026 5:33 am
- Forum: How Do I...?
- Topic: WAY too many points with Freehand tool. Tried Everything.
- Replies: 9
- Views: 2387
Re: WAY too many points with Freehand tool. Tried Everything.
The bone layer wasn't scaled. But I did have everything zoomed in a bit.
- Thu Jul 09, 2026 5:31 am
- Forum: How Do I...?
- Topic: Fringe when exporting with Alpha.
- Replies: 4
- Views: 1862
Re: Fringe when exporting with Alpha.
Yes! The image sequence does NOT make fringing. It also seems to have given more saturation to the export.
Not a problem.
Thanks guys. This is now soldered into my workflow.
Not a problem.
Thanks guys. This is now soldered into my workflow.
- Wed Jul 08, 2026 12:42 pm
- Forum: How Do I...?
- Topic: Fringe when exporting with Alpha.
- Replies: 4
- Views: 1862
Re: Fringe when exporting with Alpha.
Thanks guys.
I'm going to try the image sequence method. I've used it several times but don't remember if it had the fringing or not. In my setup using it is an extra step, but if it stops the fringing it's got to be done.
Thanks.
I'm going to try the image sequence method. I've used it several times but don't remember if it had the fringing or not. In my setup using it is an extra step, but if it stops the fringing it's got to be done.
Thanks.
- Wed Jul 08, 2026 7:12 am
- Forum: How Do I...?
- Topic: Fringe when exporting with Alpha.
- Replies: 4
- Views: 1862
Fringe when exporting with Alpha.
Hi. I'm on a Mac, so my exporting is ProRes Alpha. As far as I can tell, it's the only export for high quality and alpha channel. Most of the time I don't need the alpha channel, but Moho Pro 14 doesn't have the ProRes 422 that's much smaller and doesn't have the alpha. (They did have it in version ...
- Wed Jul 08, 2026 7:02 am
- Forum: How Do I...?
- Topic: WAY too many points with Freehand tool. Tried Everything.
- Replies: 9
- Views: 2387
Re: WAY too many points with Freehand tool. Tried Everything.
Interesting. The problem layers were in a folder inside a bone layer. I tried taking them out of the bone layer and they worked fine! Never would have thought of that. I did try moving the folder before, but it was still inside a bone layer higher up. I don't know if that's a bug or just me not unde...
- Tue Jul 07, 2026 3:35 pm
- Forum: How Do I...?
- Topic: WAY too many points with Freehand tool. Tried Everything.
- Replies: 9
- Views: 2387
Re: WAY too many points with Freehand tool. Tried Everything.
One other thing.
It seems to only be happening on the layers that are in the same folder. But I took the layers out and it still happened. All the other layers work fine.
It seems to only be happening on the layers that are in the same folder. But I took the layers out and it still happened. All the other layers work fine.
- Tue Jul 07, 2026 3:20 pm
- Forum: How Do I...?
- Topic: WAY too many points with Freehand tool. Tried Everything.
- Replies: 9
- Views: 2387
Re: WAY too many points with Freehand tool. Tried Everything.
Hi Greenlaw. Let me clarify. I just did an experiment and made an inclosed shape with the Freehand tool and Multistroke fill. This time it was a combination of things. Parts of it had tons of points. Then there's be a section with only a couple of points and a space between them. And I'm not drawing...
- Mon Jul 06, 2026 12:21 pm
- Forum: How Do I...?
- Topic: WAY too many points with Freehand tool. Tried Everything.
- Replies: 9
- Views: 2387
WAY too many points with Freehand tool. Tried Everything.
This happened out of the blue. I'm using the freehand tool. All was well. Now I draw a simple line and there are LOTS of point along the line. They get a bit farther apart when I draw fast. I have the point reduction set to 25% like I aways do. The smoothing is on the second notch, like always. I've...
- Sun Apr 12, 2026 11:19 am
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 36026
Re: Imported character with smart dial got "unatached"
Got one thing figured out. This has happened several times. Don't know why, but at least I know where to look. As mentioned above, dragging the play head inside the action timeline moves the head correctly. But when I go back to the main timeline, the smart bone dial was frozen solid. This time I no...
- Sat Apr 11, 2026 12:10 pm
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 36026
Re: Imported character with smart dial got "unatached"
Thanks, D. R. 
- Sat Apr 11, 2026 5:42 am
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 36026
Re: Imported character with smart dial got "unatached"
Lots to think about and try. Thanks for taking the time to help me. This program is great, but there are so many quirks that are driving me nuts. Luckily, I'm resolving a lot of them and getting more fluent on the program. But I'm so rushed that I usually just find another way or change my scene/sho...
- Fri Apr 10, 2026 3:58 pm
- Forum: Tips & Techniques
- Topic: Imported character with smart dial got "unatached"
- Replies: 10
- Views: 36026
Re: Imported character with smart dial got "unatached"
Thanks. I'll try that tomorrow. Actions still seem buggy to me. For instance, after creating an action with a smart bone that works fine, anytime I go back into the action to tweak it, the screen is blank. But if I just save the file, the character then shows up. A confusing thing, but at least I've...