Search found 20 matches

by melkman
Thu Oct 27, 2005 5:38 pm
Forum: Share Your Work
Topic: Buubles the submarine complete!
Replies: 5
Views: 3896

Nice one.
More dolphin then submarine but nice.

Greetings me(lkman)
by melkman
Mon Oct 24, 2005 8:00 pm
Forum: Bug Discussions
Topic: Working Area v.5.2.1 no image when advancing frames
Replies: 8
Views: 5091

you can easy make a screenshot:
press Print/Druck ( right near the F12 Key)
then open your gfx program.
Make new File (perhaps size is createt right automatic).
With the new empty document in your GFX prog ,
Go menue Edit / Paste .
Tataaaa .
Then you can save it normal.
Greetings me (lkman)
by melkman
Mon Oct 24, 2005 7:59 pm
Forum: Bug Discussions
Topic: Working Area v.5.2.1 no image when advancing frames
Replies: 8
Views: 5091

you can easy make a screenshot:
press Print/Druck ( right near the F12 Key)
then open your gfx program.
Make new File (perhaps size is createt right automatic).
With the new empty document in your GFX prog ,
Go menue Edit / Paste .
Tataaaa .
Then you can save it normal.
Greetings me (lkman)
by melkman
Sun Oct 23, 2005 9:26 pm
Forum: How Do I...?
Topic: trouble importing OBJs with materials
Replies: 5
Views: 2053

here are some tutorials for 3dsmax. http://planetwolfenstein.ingame.de/modelling_links.php UV mapping isnt really hard to learn, only to understand. Try to UVmap a simple box for the beginning not a complicated model with 10500 Faces... Model only with quads no triangles its better. Greetings me (lk...
by melkman
Sun Oct 23, 2005 8:48 pm
Forum: General Moho Discussion
Topic: "Worktime" in 2D compared to 3D?
Replies: 24
Views: 12489

i can only paint sketches for my creatures in front and side view , i cant paint the missing 45 ° view (for smooth side rotation). It takes long to learn model in 3d, but it makes fun.. It takes long time to setup, yes. But if you are a bit expirienced then its easier (for me) My last character used...
by melkman
Sun Oct 23, 2005 7:17 pm
Forum: How Do I...?
Topic: trouble importing OBJs with materials
Replies: 5
Views: 2053

no materials are imported . Only the colors. Only way is to UV-Map the model.. And the second is to render your model with alpha channel and put it in Moho (singleframe), then with your assigned materials , but use light carefull. or put a rendered video in moho and "paint " on another lay...
by melkman
Wed Oct 19, 2005 1:37 pm
Forum: Share Your Work
Topic: Free Wavefront *.obj Objects to import in Moho
Replies: 9
Views: 4538

@mr. blaaa
look at the end of the first post in this thread ,
under the first boxmodel...

greetings me(lkman)
by melkman
Tue Oct 18, 2005 11:06 am
Forum: Other Software
Topic: toon shader for 3Dmax?
Replies: 2
Views: 2943

uhhooohhh 3dsmax.....
i use free modelers
hmm i think none of the shaders will work.
With Blender is it so.
In another Thread of this Forum someone said that you can camfer each Edge you want and give it the new faces a black material....

Greetings Me (lkman)
by melkman
Tue Oct 18, 2005 9:57 am
Forum: Share Your Work
Topic: Free Wavefront *.obj Objects to import in Moho
Replies: 9
Views: 4538

I postet in the upper first Post a Skydome.
Very poor painted.
Greetings
me(lkman)
by melkman
Thu Oct 13, 2005 10:28 pm
Forum: Share Your Work
Topic: NEW Cartoon!
Replies: 11
Views: 4684

nice, good sound.
A special sound at the Kitchen-fight would be nice and i find the fight a bit too long,
but very nice work ^^
greetings me (lkman)
by melkman
Thu Oct 13, 2005 9:59 pm
Forum: Share Your Work
Topic: Free Wavefront *.obj Objects to import in Moho
Replies: 9
Views: 4538

You must model your objekt in 3D , then UV-unwrap it . Blender is a good freeware 3D modeler and 10.000 times better then wings. Here you can get it http://www.blender3d.org/cms/Home.2.0.html Then you need a gfx Tool for painting the map http://www.gimp.org/ and lots of time to fix problems... greet...
by melkman
Thu Oct 13, 2005 5:54 pm
Forum: Share Your Work
Topic: Free Wavefront *.obj Objects to import in Moho
Replies: 9
Views: 4538

Free Wavefront *.obj Objects to import in Moho

The last 3 days i tried to get more precision on my imported *.obj (Wavefront Objects), Moho was a bit more special then other programs. The first results doesent made me happy but now its fixed and i can "transform" other own more complicated models. I dunno if someone can use this really...
by melkman
Wed Oct 12, 2005 5:03 pm
Forum: Moho 5
Topic: Blender 3d export/moho import problem (texture maping)
Replies: 8
Views: 11270

I Use Blender too and had the same Problem, i asked on elysum for an Answer, i got that. And it works !!!! This might be totally stupid advice (as I don't know the specifications for the OBJ file format) but it looks like Blender doesn't write the UV map data into the corresponding .mtl file that is...
by melkman
Tue Oct 11, 2005 8:21 am
Forum: Share Your Work
Topic: <<Want some fish?>>
Replies: 16
Views: 9259

If i can fix the masking errors then i make it more animated. (sometimes there are blank pieces in the Texture if the bones moving). Perhaps I must the points arrange differently. I try to create an easy simple character and suitable side views(thats not easy). My imported *.obj files are not helpfu...
by melkman
Sun Oct 09, 2005 9:10 pm
Forum: Share Your Work
Topic: <<Want some fish?>>
Replies: 16
Views: 9259

cool,
nice one ^^ lets go fishy ..
Here is my fish , very short
A real Quickie (2MB)
http://www.2-men-at-work.de/noie/fish.mov
Greetz me