Has anybody actually made anime/manga with anime studio?

General Moho topics.

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Riziam
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Post by Riziam »

selgin wrote:
Riziam wrote:So none of you veterans know how they are making these awseome animations? Theres no hope! :twisted:
Please, let's maintain the friendly mood this forum usually have.
The guys which are answering you are very talented and know AS pretty well. No one gonna make you a whole in one tutorial for any kind of animation. You have many tools to get awesome animations, but they only work when you know how to use them. So, please, learn the basic and, if you have a concrete doubt, feel free to ask.

I don't know how exactly that animation was made, but can guess they worked with image and vector layers, lots of point animation and wise skeleton construction. How could you get this quality in AS? first, learn some animation rules (animator's survival kit is a really good book to start), then learn about rigging, bone and point animation. Blend morph could help too.
Hey selgin

i was like 5% serious when i said that. Thats why i said "theres no hope!" with a smiley. It was a joke pretty much. Anyway, im not a beginner just because i just joined the forum. Not that you said that but the other posts people posted were saying i need to learn the basics first. I know the basics. Thanks everyone for the help. So can someone let me know where i can START looking at tutorials?
ponysmasher
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Post by ponysmasher »

I don't know how much you've used AS, but I would recommend starting with the tutorials that come with the software to get to know the basics. I think there's also tutorials you can buy from Content Paradise although I haven't tried them myself. Also, check out the section 'tips and techniques' on this forum. As for me I learned with a combination of the manual and just playing around with the software.

Is there anything in particular you want to know how to accomplish?

Sincerely,

George W. Bush
Former president and digital animator
Riziam
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Post by Riziam »

ponysmasher wrote:I don't know how much you've used AS, but I would recommend starting with the tutorials that come with the software to get to know the basics. I think there's also tutorials you can buy from Content Paradise although I haven't tried them myself. Also, check out the section 'tips and techniques' on this forum. As for me I learned with a combination of the manual and just playing around with the software.

Is there anything in particular you want to know how to accomplish?

Sincerely,

George W. Bush
Former president and digital animator
I did the basics that came with the software. Once again, im not new with the software, im just new on the forum.(not really new on the forum as i have been a guest for a long time). I would like to start with the ability to have your characters hair move naturally and also how to do those 3d like movements unlike the tedious front view, side view, back view method. If anyone knows any tutorials i can check out then that would be great.

Oh yes, and apparently im being "spoon fed" by you guys according to the one guy so if you dont want to help out a fellow asp user then by god you dont have to. Thanks for any further help!
ponysmasher
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Post by ponysmasher »

When it comes to hair I think for the most realistic motion you could use point animation (as in animating the individual points in a shape). For a nice flowing effect check out this video by Selgin: http://www.youtube.com/watch?v=0kAK-M3Grrc
Selgin has some more tips and techniques here: viewtopic.php?t=15412&sid=05693827c6095 ... 348205d6ee

As for the 3D like animation there's a few threads on this forum featuring pretty advanced rigs for 3D head turns and such, but I think for the very best result you should treat AS kind of like a program for inbetweens. Draw your key frames, either on paper and scan in or digitally, then trace the keyframes and use a lot of point animation to make the transitions between keyframes. And when the characters aren't turning around or moving too much, use bones for more subtle movements. This is quite time consuming, although still faster than traditional animation.

If I had the time this is how I would make my animations, unfortunately my schedule is very tight so I have to make do with more puppetlike animations, but I think this is how they animated Technotise.

/George W. Bush
Former Texas governor and bovine bung hole explorer
Riziam
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Post by Riziam »

ponysmasher wrote:
/George W. Bush
Former Texas governor and bovine bung hole explorer
lol, i called you that because when i was asking for a specific answer, you gave me a very general reply. "hard work". That reminded me of george bush's replys to most questions that are shot at him. :lol: thanks for the links. Im going to further check those out. Very helpful people overall. :P
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AmigaMan
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Post by AmigaMan »

From what I've seen of Technotise I imagine they use a technique similar to this.....

http://vimeo.com/4877727
SvenFoster
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Post by SvenFoster »

Wow.

I normally (try) to put the keyframes in to block and time it out but I was a little surprised to see his rigs legs not be parented to the torso.
I guess watching a pro I've just realised that the reason my stuff looks like a cutout is because I animate it like its a cutout... move body, adjust legs, move arm.. blah blah.. but this guy seems to move everything almost deconstructing the rig.
particularly translating bones.. lol I dont think I've ever done anything other than rotate.. Hence his has a more organic feel and some squish(is that a technical term ;) )
More to add to the list of learning.
AmigaMan wrote:From what I've seen of Technotise I imagine they use a technique similar to this.....

http://vimeo.com/4877727
--Sven
What *if* the Hokey cokey *is* what its all about?
SvenFoster
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Post by SvenFoster »

I guess not parenting the legs solves the "lock feet" problem
--Sven
What *if* the Hokey cokey *is* what its all about?
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GCharb
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Post by GCharb »

SvenFoster wrote:I guess not parenting the legs solves the "lock feet" problem
I made a video where I show how I animate a walk cycle using capricorn aim at script.

The feet being completely apart from the rest of the rig does solve the lock feet problem and allow for some stretchy legs as well.

The same type of rig can be used to make a fully fk rig, which is my prefered way of animating.

You can find the video here.

http://www.youtube.com/watch?v=22aCAVYmP8c
Riziam
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Post by Riziam »

GCharb wrote:
SvenFoster wrote:I guess not parenting the legs solves the "lock feet" problem
I made a video where I show how I animate a walk cycle using capricorn aim at script.

The feet being completely apart from the rest of the rig does solve the lock feet problem and allow for some stretchy legs as well.

The same type of rig can be used to make a fully fk rig, which is my prefered way of animating.

You can find the video here.

http://www.youtube.com/watch?v=22aCAVYmP8c
hey gcharb

so what exactly is a fully fk rig? If that is like the style they used in technotise then i would like to see your take on it. (your artwork).
ponysmasher
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Post by ponysmasher »

fk= forward kinematics, as opposed to inverse kinematics used in AS. It's just a way of calculating bone positions and has nothing to do with a particular visual style.
Riziam
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Post by Riziam »

AmigaMan wrote:From what I've seen of Technotise I imagine they use a technique similar to this.....

http://vimeo.com/4877727
how exactly is that video comparable to technotise? I just watched it and it just showed someone showing how he moves the bones around on a single view character. Unless you meant how he had the whip look realistic? Like the hair in technotise? Maybe? :?
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GCharb
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Post by GCharb »

Riziam wrote:
hey gcharb

so what exactly is a fully fk rig? If that is like the style they used in technotise then i would like to see your take on it. (your artwork).
One big question you got there.

Free rig = no hierarchy, all layers move freely, which is no good since it is hard to get decent interpolation. This is ony type of full FK rig.

Full IK, is a rig where you move a hand and the arm follows, which is the most used in ASP.

Mine is a mix of both, where the legs are fully IK but the joint of the feet is FK, meaning independent of the legs.

This allows stretching of the legs and a few other goodies, while retaining the quality of FK, like having no need for feet locking!
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kellz5460
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Post by kellz5460 »

I attempted it sort of
OMG make it stop!
Image
Riziam
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Post by Riziam »

GCharb wrote:
Riziam wrote:
hey gcharb

so what exactly is a fully fk rig? If that is like the style they used in technotise then i would like to see your take on it. (your artwork).
One big question you got there.

Free rig = no hierarchy, all layers move freely, which is no good since it is hard to get decent interpolation. This is ony type of full FK rig.

Full IK, is a rig where you move a hand and the arm follows, which is the most used in ASP.

Mine is a mix of both, where the legs are fully IK but the joint of the feet is FK, meaning independent of the legs.

This allows stretching of the legs and a few other goodies, while retaining the quality of FK, like having no need for feet locking!
thanks for explaining that. I guess it makes sense. Well, at this point I am going through some advance tutorials to see if i can apply it to what i wanna do. Sang820 hqas some free anme. Files i saw on the tips and techniques section that is exactlty what im looking for. If only he could explain it to me instead of just show the finished product. :arrow:
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