Will Anime 8 open SVG?
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Will Anime 8 open SVG?
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The specific procedure... 'left mouse click' on...
'File' (then) 'Import' (then) 'Vector File' (then) 'SVG File'
The standard 'File Open' window will appear, navigate to your file
and then open it.
Love the feature, however, I seem to lose color at times.
Great feature for import of outlines on version Pro 8.1.
Art can be produced with 'Inkscape' (a free program) or
clipart can be found at 'openclipart.org'...
Some fills and text do not transfer well at this time... Inkscape gradients lose color when transferred... In Inkscape use or convert to solid colors, save new file and then import to AS Pro 8.1
'File' (then) 'Import' (then) 'Vector File' (then) 'SVG File'
The standard 'File Open' window will appear, navigate to your file
and then open it.
Love the feature, however, I seem to lose color at times.
Great feature for import of outlines on version Pro 8.1.
Art can be produced with 'Inkscape' (a free program) or
clipart can be found at 'openclipart.org'...
Some fills and text do not transfer well at this time... Inkscape gradients lose color when transferred... In Inkscape use or convert to solid colors, save new file and then import to AS Pro 8.1
- hayasidist
- Posts: 3852
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
hi.. yeah - just been trying to get some SVGs imported. does seem to be a very limited subset of SVG features supported - none of the "clever stuff" such as gradient fill and filters seem to work... and the SVG "text" data type (i.e. not vector representation of text) certainly won't import. I don't think it works too well on SVGs that are not "standalone" (i.e. those that rely on data accesed from external websites) either but I haven't really gone exploring too much in that area. And I guess support for the missing features might be coming along later???
Great for outlines and simple fills, though!
Great for outlines and simple fills, though!
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- Posts: 224
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I actually thought the same, when I saw this thread a small light bulb went off so I tried something that seems fairly obvious in retrospect.
If you want to get good results from svg imports in ASPRO, first apply a union to the paths, then the line work will appear as intended and shape effects will work also as intended.
I wouldn't expect to keep the inkscape effects anyway, but I would love to see shape effects expanded upon in the way inkscape has in regard to vector effects.
Check it out:- just a squiggly random sketch example
Before union, with yucky anomolies when rendered in ASPRO

after union, clean and looks just as it did in inkscape.

I hope that helps in some small way, I am very much happier now.
If you want to get good results from svg imports in ASPRO, first apply a union to the paths, then the line work will appear as intended and shape effects will work also as intended.
I wouldn't expect to keep the inkscape effects anyway, but I would love to see shape effects expanded upon in the way inkscape has in regard to vector effects.
Check it out:- just a squiggly random sketch example
Before union, with yucky anomolies when rendered in ASPRO

after union, clean and looks just as it did in inkscape.

I hope that helps in some small way, I am very much happier now.
Last edited by chucky on Thu Jan 19, 2012 9:39 am, edited 1 time in total.
- hayasidist
- Posts: 3852
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
sorry for dumb question - I'm not an inkscape user - just experimenting with scripting in SVG... [because, amongst other things, that might be a useful way of managing assets for use in AS outside AS]
union, if I understand it and put simply, merges two shapes together and gives you a new shape that is defined by the outside edge of both.
so in your (neat!) drawing - the hair etc where you've done the union - you said "paths" - so I'm taking it that the SVG items were paths before you merged them - do you know if they were closed paths? or some mix of lines and non-closed paths? indeed is it possible to, and can inkscape do, a union (rather than combine) of non-closed shapes?
(and/or, if you're prepared to do it, I'd love to see the before and after .svgs)
union, if I understand it and put simply, merges two shapes together and gives you a new shape that is defined by the outside edge of both.
so in your (neat!) drawing - the hair etc where you've done the union - you said "paths" - so I'm taking it that the SVG items were paths before you merged them - do you know if they were closed paths? or some mix of lines and non-closed paths? indeed is it possible to, and can inkscape do, a union (rather than combine) of non-closed shapes?
(and/or, if you're prepared to do it, I'd love to see the before and after .svgs)
Yeah hahasidst, most other vector drawing programs have two ways of responding to a mouse or pen input. One way is as ASPRO does, with a path centred along the brushstroke the other is to generate a a fill with a path all the way around that fill.
Toon boom and flash do this inkscape happens to generate an SVG file which ASPRO can import, but when the paths intersect we get the 'gaps' that are not always desirable.
I found the answer is to do exactly what you said ,using the union function.
What would also be preferable is that aspro as all these other programs (including free ones) could generate a filled path in response to pen input as well as the standard method. That would massively improve it's freehand capabilities.
Freehand being a much more natural input method than a mouse.

Toon boom and flash do this inkscape happens to generate an SVG file which ASPRO can import, but when the paths intersect we get the 'gaps' that are not always desirable.
I found the answer is to do exactly what you said ,using the union function.
I totally agree Genete, that would be preferable.I think that if Anime Studio would simply support one option to don't sustract when a shape overlaps itself, there is not needed any other work.
What would also be preferable is that aspro as all these other programs (including free ones) could generate a filled path in response to pen input as well as the standard method. That would massively improve it's freehand capabilities.
Freehand being a much more natural input method than a mouse.


- hayasidist
- Posts: 3852
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Ah! - thanks Chucky. AS does seem to have the more logical approach to strokes and fills! (but do I see another "option" on the horizon tho') - and -
Genete - yeah - that "subtract if overlap" has always seemed odd to me - (and the bane of "limb bending!") now at least I know a bit more about the logic behind it.. but to change it now - that might make a few compatibility isses?!
Genete - yeah - that "subtract if overlap" has always seemed odd to me - (and the bane of "limb bending!") now at least I know a bit more about the logic behind it.. but to change it now - that might make a few compatibility isses?!
- hayasidist
- Posts: 3852
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England