character animation question

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Jan@PPLS
Posts: 1
Joined: Mon Sep 26, 2005 10:02 am

character animation question

Post by Jan@PPLS »

Hi!

A have a rather complicated problem: I have built a bone hierarchy to control one character. Now I came to realize that I need some body parts to be controlled by bones with region binding and some by automatic binding. But I can't built two bone hierarchies because then the inverse kinematics won't work because parts of the body (controlled by bones 1) wouldn't move when I move the cheek bone (bones 2). So what should I do now? Any suggestions?

best wishes!

Jan
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2D & 3D Computeranimation

Jan Koester
www.ourmaninnirvana.com
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mr. blaaa
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Post by mr. blaaa »

Well this is a problem i had about a year ago.
I didnt find a real solution, since i was to lazy to ask and not registered to the forum that time.

Instead of the "skeleton" (i had several bones for every body part and it all was combined) i reduced the bones and startet to work with a huge amount of switches.

This is the method that i even use now, right now, so all i can do is telling you to think of your character and drop the bones who need layer binding...

But i can not recommend to do this, maybe anyone else but me knows a better solution, so please be patient and wait for another better post---
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