While creating a character, and resizing different elements for placement, eventually the stroke widths on the various elements are all different, although I use the same stroke width when creating them. Is there any way after the fact to just have all stroke widths uniformly the same size, other than selecting each and guessing at what the new stroke width should be? Hmmm, I hope that makes sense.
For example, I create a circle at stroke width 5. If I scale that circle up or down, the stroke width still shows 5 although it's not really 5, because if I draw a new shape at stroke width of 5, it's still obviously thicker than the width of 5 on the scaled circle.
Uniform Stroke Width
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- synthsin75
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Re: Uniform Stroke Width
Refrain from scaling the layers. The point width is relative to the layer scale, unless you disable "scale compensation" on each layer.
- Wes
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Re: Uniform Stroke Width
Unfortunately, it's a bit late for that seeing as I've already created my character, and it did involve some re-sizing of stuff since some was drawn and some imported from the content library, so all my stroke widths look different. I guess I'll just have to re-do it. Thanx.