Bone Dials mishaps

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ThatsNotAllFolks
Posts: 127
Joined: Tue Aug 28, 2012 10:01 pm
Location: Northern Kentucky, USA

Bone Dials mishaps

Post by ThatsNotAllFolks »

I love the bone dial feature in ASP10 but I think I'm doing something incorrectly. I leave the dial settings at the default -90 and 90 with 100 frames. after I'm done and go to the main line to check my dials action, it skips in the middle dial position to the starting point of the action but then continues correctly after the middle position. How do I avoid this? I did not create keyframes at the middle position of the bone dial as far as I can tell. Thankyou :D
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Re: Bone Dials mishaps

Post by heyvern »

The bone dial command adds a rotation key -90 on the first frame and position 90 on the last frame (100).

The "default" position would be 0 or no rotation. So, depending on what your bone dial does, the 0 position of the smart bone, which is "half way" will "reset" to whatever the vectors or other things are set for on frame 0 or setup frame of the main timeline. To avoid this "pop" or change at the half way point, copy key frames from frame 0 to the halfway point (frame 50) of the bone dial.

The smart bone dial command includes a negative and positive position in one smart bone. Some like doing this because it's quick and simple and only requires one smart bone action for "both sides".

My personal preference is to create two separate smart bone actions so I avoid the "pop" at the half way point. It's more work but I just prefer it. You can do it with the bone dial and the two keys but you do have to make sure that the half way spot has keys from frame 0. If you change frame 0 later you have to make sure to copy frame 0 to any bone dial actions.
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