Danimal wrote:This is a pretty ambitious piece, LOTS going on!
I'd say
BEYOND LOTS going on and
extremely ambitious.
But, I think for some experimental work this does a really good job of showcasing the ideas and style options. I would say that isolating a specific style would be of great benefit because you already have a lot going on it seems storywise. Of course without actual voice actors, and with rough editing there's no clear sense of tone or pacing for the story. It feels simple, clipped and quirky, but dialogue feels written as if it is to be more complex and serious with "subtle humor"
Refine story, refine style.
It looks like you have some art skill to bring to the table, (though I feel it's obviously stronger with scenery--and at times "perspective" drawing--rather than character art or character animation, with this example at least) But I appreciate your attention to detail: animated shadows, footprints in the sand etc.
I actually think the art style is the most interesting in a couple slugline framing shots. esp at 1:26 with the stylized perspective as the leaf floats down (to what unfortunately seems to be a large tiger-cat because of scale, only to be a regular sized cat later.) Not sure what's happening with the helicopter, but the whole shot plays out well visually. (And the segment of Afternoon Delight with the cat meow highlight was "delightful"

)
I'd say play to your strengths, and make sure the story is solid. Even if that means having your characters less animated.
Hell, I'd even offer up some vocal tracks just so you don't feel stuck with TTSapp for some reason--and if you promise to always take an extra look at spatial positioning with EVERY scene. (though, in your/everybody's defense, it really shouldn't be the default selection)
Good luck.
