No matter what setting I use to delete all keyframes from a layer (and dub layers), when moving the object on frame 0, it still creates a motion path.
And so I have to pull the layer to the right on the timeline to reveal some keyframes that have been forgotten behind 0.
Is it just me? Is there a way to truly delete all animation from a layer?
clear animation not working for frames behind 0?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: clear animation not working for frames behind 0?
Nah, it's not just you. I first ran into this way back when we were just starting to work on Scareplane. Unfortunately, I never found an easy way to detect negative keyframes or a way to easily delete them. After that incident, I just grew careful not to let that happen again.
But despite my care, recently I somehow moved a bunch of keys over into the negative frames area and it took me quite a while to isolate the layers and channels where this happened. Like you, I could only do this by dragging each layer forward in time (in the Sequencer), and moving or deleting any negative keyframes that may appear, and then moving the timeline back to it's normal start position. It's pretty annoying because you don't really know if you're dragging the layer far enough in time to see all the keyframes, and if you think maybe you had not, you have to start over again. (Which makes me wonder, what's the point of having a separate clear from layer command when the other one is specifically for frames after 0?)
To me, the obvious workflow would be to copy the keyframes I want to keep, use the Clear Animation from Layer command, and then paste the 'good' keyframes back in where I want them--simple and straightforward. Unfortunately, negative frames appear to be protected from deletion.
In my case, I think this situation can happen because I'm constantly importing items and groups from other scenes, which also brings in the keyframes from those scene. If I off-set the layers without considering existing keys, they can get pushed into the negative zone and forgotten about until they cause a problem--then, it's just really annoying to delete them.
I wish I could just scroll the timeline over to negative frames to see what's over there like in other animation programs. Since 'setup' in ASP is done in frame '0'. I guess I can understand why the devs want to hide negative frames from the user but personally I think that should be optional.
Anyway, I know that's not a lot of help but maybe it's a little consolation to know you're not alone. For me, luckily this happens very rarely but when it does, ugh!
G.
But despite my care, recently I somehow moved a bunch of keys over into the negative frames area and it took me quite a while to isolate the layers and channels where this happened. Like you, I could only do this by dragging each layer forward in time (in the Sequencer), and moving or deleting any negative keyframes that may appear, and then moving the timeline back to it's normal start position. It's pretty annoying because you don't really know if you're dragging the layer far enough in time to see all the keyframes, and if you think maybe you had not, you have to start over again. (Which makes me wonder, what's the point of having a separate clear from layer command when the other one is specifically for frames after 0?)
To me, the obvious workflow would be to copy the keyframes I want to keep, use the Clear Animation from Layer command, and then paste the 'good' keyframes back in where I want them--simple and straightforward. Unfortunately, negative frames appear to be protected from deletion.
In my case, I think this situation can happen because I'm constantly importing items and groups from other scenes, which also brings in the keyframes from those scene. If I off-set the layers without considering existing keys, they can get pushed into the negative zone and forgotten about until they cause a problem--then, it's just really annoying to delete them.
I wish I could just scroll the timeline over to negative frames to see what's over there like in other animation programs. Since 'setup' in ASP is done in frame '0'. I guess I can understand why the devs want to hide negative frames from the user but personally I think that should be optional.
Anyway, I know that's not a lot of help but maybe it's a little consolation to know you're not alone. For me, luckily this happens very rarely but when it does, ugh!

G.
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Re: clear animation not working for frames behind 0?
I have this problem especially when I paste layers from other files too.
Another thing I never could figure out in that vein is the use of the "set layer start time" option. Right now it is equivalent as just pulling the layer to where you want it. What would be much more useful to me is if this function would actually overwrite layer start time to have the little green arrow be set to wherever frame I'm at. This I'm not sure how to do besides manually moving all keyframes.
Anyway thanks for the reply which indeed is of some comfort.
Another thing I never could figure out in that vein is the use of the "set layer start time" option. Right now it is equivalent as just pulling the layer to where you want it. What would be much more useful to me is if this function would actually overwrite layer start time to have the little green arrow be set to wherever frame I'm at. This I'm not sure how to do besides manually moving all keyframes.
Anyway thanks for the reply which indeed is of some comfort.