Problem: I would like to have the noodle arm on the left that is using point binding but with a bitmap (.psd) file that is bound to the arm, like a tattoo. The closest I could get was using a smooth joint like the example on the right. I was able to do a smooth joint on both the arm and the .psd file. BUT, what if I wanted both a noodle arm, like the elbow on the left with the tattoo on the right? My result was garbage, right in the middle. You can see that using flexi binding creates a shifting of the .psd layer. It doesn't follow the curvature of the noodle arm as I'd like it to.
Solution: Victor has a great solution but I'm curious if there are any others out there before I post his here.
So, here is the challenge!
Can you create an arm that has a curved elbow (noodle arm) but has a bitmap attached to it in a way that it follows the curvature accurately?
