how do you gogo around a character without it being 3d?
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how do you gogo around a character without it being 3d?
how do u look at the other side of a character without it being 3d? for example making him turn around?
i am freaking awesome
1. Imagine your character in 3D. Draw him/her/it from a number of different angles...
2. Make a simplified model and use that as a basis for character studies
3, "Draw" it in 3D with Teddy(search this forum for links), then spin it in space and draw it from different angles
One of these should get you started...
2. Make a simplified model and use that as a basis for character studies
3, "Draw" it in 3D with Teddy(search this forum for links), then spin it in space and draw it from different angles
One of these should get you started...
You can't have everything. Where would you put it?
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- Posts: 24
- Joined: Sat Aug 27, 2005 5:26 pm
The clue was in
...you could have done it too
I typed "teddy" into the search box: heresearch this forum for links
...you could have done it too
You can't have everything. Where would you put it?
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- Posts: 24
- Joined: Sat Aug 27, 2005 5:26 pm
I downloaded Teddy and the applet version worked in Safari (no safe option). So you can look, but not work with itvictorialatham wrote:i dont suppose there is a mac version?

Normally, Java applications are crossplatform, but this one is proprietary, probably because it uses calls to the Windows system, instead of Java classes.
You gave us all a step-by-step method of how to do it, the one person even asked you to elaborate on part 3 of your method -
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By the way, Teddy kind of sucks.
I figured you had created an animation based on what you gave a description of doing.jahnocli:
1. Imagine your character in 3D. Draw him/her/it from a number of different angles...
2. Make a simplified model and use that as a basis for character studies
3, "Draw" it in 3D with Teddy(search this forum for links), then spin it in space and draw it from different angles
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By the way, Teddy kind of sucks.

Hmmm... Not sure what that "kind of" means in this case,Toontoonz wrote: [...]
By the way, Teddy kind of sucks.![]()
but basically the developer has got a great vision, ain't he?
I could never get teddy to work with my computer, but i basically think the idea of this program is great.
Maybe the technical realization is what "kind of sucks"?!

Anyway to the question posted here:
i think it is the easiest (and i personally think the best) way is to sketch your character from different angles (back view; 135° Left; 90° Left; 45°Left; front view; 45° Right; 90° Right; 135° Right) and then trace it into moho.
The trick is, to use basic shapes instead of complex and confusing ones.
Of course the tracing process would depend on how you set up your bones, if you were going to use them.
"Imagination is worth more than knowledge."
