Earlier in 2015 I had some trouble getting the custom brushes for one of these characters working correctly, but some people here helped me through it. Thank you!
Here's where I'm at now: Two fully rigged characters, ready to go!

Here is a walk cycle for one of them.
*UPDATE!* And the other!

And here is a short video clip with some dialogue:
http://pwnart.tumblr.com/post/136480377 ... y-upcoming
I'm using Selgin's special mouth / head turn technique as explained here (using reference layers in AS11 instead of a script)
viewtopic.php?p=87542
Both character's snouts are essentially the "head" from the example there. It works wonders!
I don't have a lot to show of Rakitty, the smaller character, yet. Here is an older test I did before I upgraded the head to use that special technique:
http://pwnart.tumblr.com/post/131135900 ... ted_post=1
The big question I have is: Is it possible to have the "Frame-to-Frame Randomness" of the custom brushes animate at half the frame rate of the scene? I animate all of these scenes at 24FPS, but I tell it to export at half-frame rate (12FPS) because the wiggly textures are too fast and distracting at 24FPS. They look great at 12FPS, exactly what I want. I don't mind the bone movement being at 12FPS either since it essentially makes it "on 2's" and kind of hand-drawn looking, but certain movements would work better at 24FPS...
I have other questions but I'll put them in a "How Do I..?" forum post. I'd be happy to answer any questions or take any feedback you guys have!