Well, I was quite happy with the new brushes in Pro 11, and working away on a new character, but when I got to rigging, some horribly weird stuff (very bad stuff) started happening. Now I know how to rig, and this guy isn't complete yet, wasn't even getting to smartbone stuff yet, but things were floating away all over the place when I gave little test movements. some layers bound successfully to bones, while others completely refused. Layers outside of folders and completely independent, sometimes would not bind to bones. Even after some were bound, they floated away anyway when other bones were used. All bone strength is at zero, except for the tail, which I was going to use sketch bones for.
Here are the images. The distorted image has no bones moved, all I did was translate the single bone layer which the monkey is in, and you can see that even though all the parts are in the bone layer, they begin to float apart


Ok here's a clue, I had to edit this post because the TinyPic didn't have it centered and cut off the image that was distorted so you couldn't see all the messed up parts, so I recreated the messed up monkey which was not centered in the workspace via the translated bone layer, so when I moved the camera ( all still on frame 0) to center the image, it re-adjusted to normal via the camera movement. What the heck???
Ok, I'll try to figure this out, but have no idea why the depth is off on these layers
