So I've been wanting to be able to make a character "let go" of a held object. In this instance, I've created a scene where one character kicks a weapon out of another character's hand and the weapon should be sent flying and falling to the ground, but the way I made the second character hold on to the weapon in the first place was by binding the layer of the weapon to the hand bone. But it seems as though unbinding isn't really possible in the middle of the animation.
What method can I use to make the object not always get gripped on?
This is the part that makes me stumped:

And then the file is here for anyone to understand what I'm talking about (The specific event starts after frame 324):
http://www.mediafire.com/download/wy844 ... glued.anme