How do I scale a bone with smartbone-Action?

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Mejin
Posts: 72
Joined: Sat Jul 18, 2009 7:07 pm

How do I scale a bone with smartbone-Action?

Post by Mejin »

Hey again...,

is there a way to scale a Layer - and the bones together(not just length, but as well width), so that it doesn't break my smartbone-action?
For example - I got a hand - and it has a SB-Action - to make a fist - but now I need the fist a little bit bigger - if I scale the hand-layer the bones are not in the right position anymore - and therefore my SB-Action is broken. :/(I would have to rework it all again)

Is there any way, to avoid this?

Best!
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jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Re: How do I scale a bone with smartbone-Action?

Post by jahnocli »

Can't you put it all into a group folder and scale that? Or am I missing something?
You can't have everything. Where would you put it?
Mejin
Posts: 72
Joined: Sat Jul 18, 2009 7:07 pm

Re: How do I scale a bone with smartbone-Action?

Post by Mejin »

Hi!

Well - then the bones are not in the Group-Folder. :/
But the bones have to stay in exactly the same place in relation with the shapes.
If I have 2 Bone-Layers - I can't control all bones from the main Layer - and so animating would be a little bit annoying...

Best!
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jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Re: How do I scale a bone with smartbone-Action?

Post by jahnocli »

Can't the bone layers go into the group folder as well?
You can't have everything. Where would you put it?
Mejin
Posts: 72
Joined: Sat Jul 18, 2009 7:07 pm

Re: How do I scale a bone with smartbone-Action?

Post by Mejin »

No - because it is a bone groupd - the main group.
Then I got some arms and other elements, all with point binding rigged.
So - I have the Hand for exampel attached to the arm - but it's in an extra - group - no bone group.
So the position of the bones on the main-bone-layer needs to have the the same proportion to the hand-group, or the SB-Action doesn't anymore.

I guess the problem is, that I animated the bones as an action - I switched now to just point-movement - now it should work - but it's kind of frustrating. -_-

Ah - the construction is like:
--Layer A, bone layer, the whole Rig is on this layer
----Layer B - Grouplayer, arm for example, with an extragroup for the hands(which I wanted to scale)

:/
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