How do I make a flowing hair with Physyc?
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How do I make a flowing hair with Physyc?
Hello, does anyone know how to make flowing hair with physic in Moho?
so the hair will affected by the wind...
any tutorial about this outside?
Thanks.
so the hair will affected by the wind...
any tutorial about this outside?
Thanks.
- synthsin75
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Re: How do I make a flowing hair with Physyc?
There is no wind in Moho. Hair physics is usually done with dynamic bones.
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: How do I make a flowing hair with Physyc?
Oh, theres no wind, Thank you for your fast answer.synthsin75 wrote:There is no wind in Moho. Hair physics is usually done with dynamic bones.
- Víctor Paredes
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Re: How do I make a flowing hair with Physyc?
It's not physics, but I always use this technique:
viewtopic.php?f=13&t=22681
viewtopic.php?f=13&t=22681






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Re: How do I make a flowing hair with Physyc?
Víctor Paredes wrote:It's not physics, but I always use this technique:
viewtopic.php?f=13&t=22681
Hey Victor, Thanks you for your clue, I already watched it long time ago.
just wondering if is there's a way to make a flowing hair like you do in Creating a wave using simple particles here, viewtopic.php?f=9&t=30306&p=172756#p172756
especially for animating a growing hair, lets say, beard grows or hair grow and affected by the wind without make a lot key frame.
Sorry for mention other Software like creature, they have motor and cycle that affected by the wind.
is there's a plan for MOHO will build that kind of feature on the next future version?
Thank You for your answer, i always amazed how you find some way for making a great stuff with Moho/Anime Studio

Re: How do I make a flowing hair with Physyc?
My preference is to use the Sketch Bones tool for flowing and wavy animations. I use it all the time to make things wave, like hair, tails, snakes, rope, underwater plants, etc. (It's especially useful for long tails.)
For looping 'wave' animations (like wind blown hair) I find it helpful to not make too many keys and to make sure every bone in the chain is getting a keyframe. This makes it easier to edit and retime...this generally results in much smoother waves too.
For hair, I've used multiple bone chains for separate locks of hair. This can get complicated but it helps to color code the bones in the strands. Using 'Shy' to hide bones helps too, although I wish Moho had a more convenient way to manage that.
Using a 'Design Mode' hot key also helps a lot when you need to make bone chain selections for hair, tails, tentacles, etc.
Edit: one example that comes to mind is Norge Gindlefist's hair in that All Hail King Julien episode I mentioned a while back. Norge's long-ish hair seems to always be blowing in the wind, even when there's no wind.
I think I had at least three bone chains in his hair in those scene, which were animated with Sketch Bones and looped.
For looping 'wave' animations (like wind blown hair) I find it helpful to not make too many keys and to make sure every bone in the chain is getting a keyframe. This makes it easier to edit and retime...this generally results in much smoother waves too.
For hair, I've used multiple bone chains for separate locks of hair. This can get complicated but it helps to color code the bones in the strands. Using 'Shy' to hide bones helps too, although I wish Moho had a more convenient way to manage that.
Using a 'Design Mode' hot key also helps a lot when you need to make bone chain selections for hair, tails, tentacles, etc.
Edit: one example that comes to mind is Norge Gindlefist's hair in that All Hail King Julien episode I mentioned a while back. Norge's long-ish hair seems to always be blowing in the wind, even when there's no wind.

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Re: How do I make a flowing hair with Physyc?
Thank You Greenlaw for your time and explanation, i should try this method for the sake to achieved smooth wind blowing effect on hair.Greenlaw wrote:My preference is to use the Sketch Bones tool for flowing and wavy animations. I use it all the time to make things wave, like hair, tails, snakes, rope, underwater plants, etc. (It's especially useful for long tails.)
For looping 'wave' animations (like wind blown hair) I find it helpful to not make too many keys and to make sure every bone in the chain is getting a keyframe. This makes it easier to edit and retime...this generally results in much smoother waves too.
For hair, I've used multiple bone chains for separate locks of hair. This can get complicated but it helps to color code the bones in the strands. Using 'Shy' to hide bones helps too, although I wish Moho had a more convenient way to manage that.
Using a 'Design Mode' hot key also helps a lot when you need to make bone chain selections for hair, tails, tentacles, etc.
Edit: one example that comes to mind is Norge Gindlefist's hair in that All Hail King Julien episode I mentioned a while back. Norge's long-ish hair seems to always be blowing in the wind, even when there's no wind.I think I had at least three bone chains in his hair in those scene, which were animated with Sketch Bones and looped.
frankly i'm very bad for timing logic of a keyframe, either my logic for point binding is terrible too, and that's a real problem for me

but once again, thanks, i will try it.
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Re: How do I make a flowing hair with Physyc?
I am a noob but I think this trick will be very useful to me in the future. : )Greenlaw wrote:My preference is to use the Sketch Bones tool for flowing and wavy animations. I use it all the time to make things wave, like hair, tails, snakes, rope, underwater plants, etc. (It's especially useful for long tails.)
For looping 'wave' animations (like wind blown hair) I find it helpful to not make too many keys and to make sure every bone in the chain is getting a keyframe. This makes it easier to edit and retime...this generally results in much smoother waves too.
For hair, I've used multiple bone chains for separate locks of hair. This can get complicated but it helps to color code the bones in the strands. Using 'Shy' to hide bones helps too, although I wish Moho had a more convenient way to manage that.
Using a 'Design Mode' hot key also helps a lot when you need to make bone chain selections for hair, tails, tentacles, etc.
Edit: one example that comes to mind is Norge Gindlefist's hair in that All Hail King Julien episode I mentioned a while back. Norge's long-ish hair seems to always be blowing in the wind, even when there's no wind.I think I had at least three bone chains in his hair in those scene, which were animated with Sketch Bones and looped.
Re: How do I make a flowing hair with Physyc?
Hello.
Another trick to create easy flowing hair:
- Do some chain of bones with physic along your hairs.
- Create a smartbone who control the tilting of the root bones.
- In the timeline just move the smartbone in any the direction you want, the physic will do the rest.
- you can also put a noise animation on the smartbone for random effect.
Here is an exemple of what you can do with it: https://www.dropbox.com/s/nigfw0y21hy8e ... .moho?dl=0
Best regards.
Another trick to create easy flowing hair:
- Do some chain of bones with physic along your hairs.
- Create a smartbone who control the tilting of the root bones.
- In the timeline just move the smartbone in any the direction you want, the physic will do the rest.
- you can also put a noise animation on the smartbone for random effect.
Here is an exemple of what you can do with it: https://www.dropbox.com/s/nigfw0y21hy8e ... .moho?dl=0
Best regards.
Re: How do I make a flowing hair with Physyc?
That's pretty cool! Thanks for sharing the file.
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D.R. Greenlaw
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Little Green Dog Channel | Greenlaw's Demo Reel Channel
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Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
Re: How do I make a flowing hair with Physyc?
Wow Lychee,Lychee wrote:Hello.
Another trick to create easy flowing hair:
- Do some chain of bones with physic along your hairs.
- Create a smartbone who control the tilting of the root bones.
- In the timeline just move the smartbone in any the direction you want, the physic will do the rest.
- you can also put a noise animation on the smartbone for random effect.
Here is an exemple of what you can do with it: https://www.dropbox.com/s/nigfw0y21hy8e ... .moho?dl=0
Best regards.
it looks very good, thank you for another trick. and your sample file too...great. Thanks!
Re: How do I make a flowing hair with Physyc?
Hello voltus55,voltus55 wrote:Hello, does anyone know how to make flowing hair with physic in Moho?
so the hair will affected by the wind...
any tutorial about this outside?
Thanks.
You can refer this video https://www.youtube.com/watch?v=Wu5pmwuLcUs
For more information click here.