Hi.
I have somewhat newbie questions.
I want to create an action, which has no initial state (only final).
This action is supposed to change position from current to one configured in the action.
For example, i a "squat" action - it is an animating from stand-up position to squatted, the initial state is standing, but it is not fixed - character is supposed to be able to squat from any position.
Now if in mainline character already half-quated, using this action make it first to stand up, and then squat.
How to deal this it ?
actions w/out initial state
Moderators: Víctor Paredes, Belgarath, slowtiger
not a solution actually :)jahnocli wrote:There are probably a dozen ways of doing this, but what I'd do is make a switch layer, put all the squatting positions in it, and use that. Nice and simple.
If i'm animating dancing character, number of position cannot be ver discrete.
The only way i've found is do not use actions "by istance",
copying them into pipeline works well (not mentioning that everything has to be redesigned when action changes).