How else can I fix this ugly point warping?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
HavenTheRaccoon
Posts: 8
Joined: Fri Feb 14, 2025 2:56 am

How else can I fix this ugly point warping?

Post by HavenTheRaccoon »

I have already made smart bone actions for each bone to prevent warping, but this still happens no matter what and it's driving me crazy. How else can I prevent this?
Image
─▄▀─▄▀
──▀──▀
█▀▀▀▀▀█▄
█░░░░░█─█
▀▄▄▄▄▄▀▀
User avatar
synthsin75
Posts: 10253
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Re: How else can I fix this ugly point warping?

Post by synthsin75 »

Split it into two different shapes. That will stop the shape-overlapping-itself-hole.
User avatar
Greenlaw
Posts: 10382
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: How else can I fix this ugly point warping?

Post by Greenlaw »

You might want to watch the vector drawing tutorial I posted a while back. It covers splitting a shape so it can overlap itself and other shapes.

https://youtu.be/SZaXOiIHm3g
User avatar
Greenlaw
Posts: 10382
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: How else can I fix this ugly point warping?

Post by Greenlaw »

I like to split the art at the joint in separate layers, which gives me freedom to stack a limb in front of and behind the torso. If you do this, you'll want to add a point to the 'split' curve segment in one of the layers and pull the point over the seam in the second layer. This will keep the seam from rendering as a thin gap. (The seam only appears when the layers are separated into layers and rendered with anti-aliasing enabled.)
Post Reply