I'm rigging a cube that can be rotated in perspective both horizonatally and vertically. I have figured that the most sane solution would be to basically only rig the front edge (consult attached image). The closer the front edge is to the side edges, the smaller the side edge becomes and vice versa. Point is, I'm trying to add the main transform position bone and the front edge bone, but when I bind points to the pin bone I can no longer move it. How would one go around rigging this? Are the tutorials on a similiar system that I have going?
Thanks in advance!


