McCoy Buck's YouTube Channel

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mtbuck24
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Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn how to use the Link Bone Layer Binding Method. This is a great binding method to start with 98% of your rigs as it can be combined with point binding and gives great results right out the gate.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
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Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn how to use the Bind Point Tool. This is great when you need more specific control over the points of a vector layer or mesh. Can be combined with the Link Bone Layer Binding Method.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
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Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn how to use Inverse Kinematics. Inverse Kinematics is when the movement is inverted in a bone chain, you move the child bone and the parent bones follow.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
Posts: 489
Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn how to use Forward Kinematics. Forward Kinematics means moving one bone at a time, starting from the parent.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
Posts: 489
Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn the Parent to Child Relationship which is a fundamental principle when learning and understanding the rig and how it works.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
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Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

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In this lesson, you'll learn how to use Angle Constraints. Constraints are great when wanting to control how far a bone rotates either to avoid breaking the rig or when creating a dial control.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
Posts: 489
Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

Post by mtbuck24 »

In this lesson, you'll learn how to use Target Bones - also known as an IK constraint. This is a great way to keep feet planted on the ground during animation cycles.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
Posts: 489
Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

Post by mtbuck24 »

In this lesson, you'll learn how to use Independent angles. These are great for keep the rotation of some bones unaffected by the parent rotation. Great especially when using target bones in the leg and want to keep the foot rotation independent to the rest of the leg parent bones.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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mtbuck24
Posts: 489
Joined: Mon Feb 24, 2014 2:43 pm

Re: McCoy Buck's YouTube Channel

Post by mtbuck24 »

In this lesson, you'll learn how to use Maximum IK Stretching. This gives you the flexibility and stretch needed for a rig using Target Bones - that creates a stretch from the IK chain to the target. Great for squash and stretch.

McCoy Buck's YouTube Channel

Published Author | Moho Trainer | Rigger | Animator
"I wrote the book on Moho..."
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