Animation Exercise - Drunken Eve and Mr. O'Connor

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sang820
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Animation Exercise - Drunken Eve and Mr. O'Connor

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:shock: Good grief—live-action performances are packed with so many nuanced movements! Trying to distill and exaggerate those poses for animation is enough to make my poor brain start smoking. Back in the day, Disney animators used to study live-action footage to figure out how to approach animation; even though I’m a modeler, I really shouldn’t just be winging it or guessing as I go along.
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SimplSam
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Re: Animation Exercise - Drunken Eve and Mr. O'Connor

Post by SimplSam »

This is really great. But, I think you need to add the Mr O'Conner to balance the play.
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sang820
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Re: Animation Exercise - Drunken Eve and Mr. O'Connor

Post by sang820 »

SimplSam wrote: ↑Sat Nov 07, 2026 8:04 pm This is really great. But, I think you need to add the Mr O'Conner to balance the play.
:shock: Hahaha, you're right. I'm working hard to complete Ms. Eve's actions, and then it's Mr. O'Connor's turn. Soon~
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Re: Animation Exercise - Drunken Eve and Mr. O'Connor

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:shock: Ms. Eve’s animations are all wrapped up (for now)—next up, it’s finally time to start on Mr. O’Connor’s animations. Let’s go!
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Re: Animation Exercise - Drunken Eve and Mr. O'Connor

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:shock: Mr. O'Connor makes his entrance!
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Re: Animation Exercise - Drunken Eve and Mr. O'Connor

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Image

:shock: Finally finished! It took 17.5 hours in total—spread out over about 3 to 4 days. The character consists of 8 layers and 28 distinct actions. I’ll be putting together a screen-recorded tutorial soon, where I’ll discuss the challenges I encountered during the animation process and how I solved them. I hope you find it helpful!
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