VECTOR VS. IMAGE
Moderators: Víctor Paredes, Belgarath, slowtiger
VECTOR VS. IMAGE
I notice the characters that come with Anime Studio are made up of image layers. They are not vector lines but a group of png files. Is this preferable? Rendering them in HD makes for some jagged edges.
Doesn't this also take up more memory and make it impossible to export as Flash?
Doesn't this also take up more memory and make it impossible to export as Flash?
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Terrence Walker
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To answer your last question first -- you can export bitmap images to Flash, as long as they don't deform in any way, As soon as they do (which is likely if they are linked to bones), Flash won't import them.
Obviously eFrontier already had this artwork available, and, instead of converting it to vectors, chose to stick a boned rig inside it and make it available for users. You can export animation using this to other formats, or convert the images to vectors yourself.
Obviously eFrontier already had this artwork available, and, instead of converting it to vectors, chose to stick a boned rig inside it and make it available for users. You can export animation using this to other formats, or convert the images to vectors yourself.
You can't have everything. Where would you put it?
- idragosani
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Re: VECTOR VS. IMAGE
There was a big thread on this very topic last week, whether it's better to use PNGs imported from high-end design tools or to design stuff right inside Anime Studio (I think the real gist of the thread was dissatisfaction some folks had with Anime Studio's drawing tools).artfx wrote:I notice the characters that come with Anime Studio are made up of image layers. They are not vector lines but a group of png files. Is this preferable? Rendering them in HD makes for some jagged edges.
Doesn't this also take up more memory and make it impossible to export as Flash?
I think doing character animation with vector art is the way to go in ASP... using images is fine for cutout animation.
-- Brett
Brett W. McCoy -- http://www.brettwmccoy.com
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Yes I saw the one about the drawing tools (which I don't agree with) and there was a much older thread about the specific characters offered in raster format too, but neither quite directly came to the answers given here. Thanks guys. I will definitely be all about vector!
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Terrence Walker
Studio ArtFX
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Terrence Walker
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- idragosani
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Between Anime Studio Pro and Mirage, you've got the best of both worlds, IMHO!artfx wrote:Yes I saw the one about the drawing tools (which I don't agree with) and there was a much older thread about the specific characters offered in raster format too, but neither quite directly came to the answers given here. Thanks guys. I will definitely be all about vector!
-- Brett
Brett W. McCoy -- http://www.brettwmccoy.com
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Yeah, depending on the project I could defintiely see doing a lot of stuff in Anime Studio and rendering it out to be composited in and combined with animation and FX in Mirage.idragosani wrote:
Between Anime Studio Pro and Mirage, you've got the best of both worlds, IMHO!
-- Brett
Right now though I am also interested in the swf export abilities and vector for possibly doing longer series work using charcter rigs. Time will tell.
----
Terrence Walker
Studio ArtFX
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Terrence Walker
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- idragosani
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I think it might work well also with animated backgrounds that would be difficult (and tedious) to animate by hand.artfx wrote:Yeah, depending on the project I could defintiely see doing a lot of stuff in Anime Studio and rendering it out to be composited in and combined with animation and FX in Mirage.idragosani wrote:
Between Anime Studio Pro and Mirage, you've got the best of both worlds, IMHO!
-- Brett
Right now though I am also interested in the swf export abilities and vector for possibly doing longer series work using charcter rigs. Time will tell.
Have you seen the stuff from "Sealed with a Kiss" by Phil Nibbelink? It was done entirely with Flash and Moho, all by himself (and a wacom tablet).
http://www.coldhardflash.com/2006/10/on ... wings.html
Brett W. McCoy -- http://www.brettwmccoy.com
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
What an article! I knew about the movie but had no idea he used Vector to pull it off. I especially knew nothing about use of Moho. I figured being an EX Disney guy, he just did in traditionally.
I wonder if he started such a project today how much faster he could go with today's computers and the latest software. Amazing achivement! I hope I can do that one day with my anime stories.
I wonder if he started such a project today how much faster he could go with today's computers and the latest software. Amazing achivement! I hope I can do that one day with my anime stories.
----
Terrence Walker
Studio ArtFX
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Terrence Walker
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- idragosani
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I thought it was amusing he was actually considering using the venerable DPaint on an Amiga....artfx wrote:What an article! I knew about the movie but had no idea he used Vector to pull it off. I especially knew nothing about use of Moho. I figured being an EX Disney guy, he just did in traditionally.
I wonder if he started such a project today how much faster he could go with today's computers and the latest software. Amazing achivement! I hope I can do that one day with my anime stories.
Brett W. McCoy -- http://www.brettwmccoy.com
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Yeah... I gotta admit. Dpaint and the Amiga took me far in my early anime creation days. 

----
Terrence Walker
Studio ArtFX
LEARN HOW TO Make YOur Own Animated Film!
Get Video Training to Show You How!
Terrence Walker
Studio ArtFX
LEARN HOW TO Make YOur Own Animated Film!
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- idragosani
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- Joined: Sun Mar 20, 2005 8:02 pm
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Definitely... it was the first paint program I ever used that supported onionskinning and cel animation.artfx wrote:Yeah... I gotta admit. Dpaint and the Amiga took me far in my early anime creation days.
Brett W. McCoy -- http://www.brettwmccoy.com
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
Anime Studio Pro 8.1 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 11.04 : Cintiq 12wx
DPaint was a highly innovative program by EA. It is a pitty that Commodore's bankruptcy prevented the company to continue to develop a platform that was once very important for television and game artists. Loved to have seen the Commodore 65 in production as a consumer computer. Well, it turned out that Jack Tramiel wasn't a second Steve Jobs 

WOW! This is a mind-blowing achievement. Despite what the LA Times says about it, I will not only see it, but probably buy it.idragosani wrote:Have you seen the stuff from "Sealed with a Kiss" by Phil Nibbelink? It was done entirely with Flash and Moho, all by himself (and a wacom tablet).
http://www.coldhardflash.com2006/10/one ... wings.html