Am wondering if future versions of MOHO might offer:
1. roto-beziers (or "natural splines") rather than bezier curves. Roto beziers can be much easier to position/tweak and work very well for organic shapes.
2. more advanced shading and/or light sources. I realize this is a hit on vector programs which tend to be very "flat" but the animation I have done for years relies on morph/warp of heavilly shaded images.
If I have missed this in the MOHO feature set please advise me? (I purchased 3.0 but left it behind as my work on live action features was very intense.).
Incidently, the TOON BOOM "harmony" supposedly offers IK, advanced shading, and morph/warp - and costs over $10,000 per seat. To find these in Moho, or a "pro" version of MOHO, would be a huge asset.
rotobezier and full shading
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rotobezier and full shading
animation is not just for kids!
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features
thanks for clarification. I was not expecting any info on "future versions" but hope some of these might get into Moho at some point.
animation is not just for kids!
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Global Lighting Options?
In some cases it would save time to have a selectable "Global Light" option like Photoshop does. Where would it apply, though? Object shading/Styles? Layer shading?
Being able to set a global "light source" point (at Frame 0), and to animate its position would also be an interesting option. Calculate angle from Layer origin to "light source" to set shading if global option checked.
Best -- Greg.
Being able to set a global "light source" point (at Frame 0), and to animate its position would also be an interesting option. Calculate angle from Layer origin to "light source" to set shading if global option checked.
Best -- Greg.