DK's Easy 3D Head Rotation Using Scale Rotate
Hi. Nice Forum.
I am a newbie and having trouble with the tutorial;
http://www.e-frontier.com/article/artic ... 223/1/812/
I have attached my .anime file so that u can figure out whats wrong.
I think that i might have made a mistake at the following steps.
Step 3. With bone three selected create two more bones that run horizontally from the center, name these two bones “left side and right side respectively.
SELECT BONE 3; THEN CREATE RIGHT AND THEN CREATE LEFT BONE
OR
SELECT BONE 3 AND THEN CREATE RIGHT BONE AND SELECT BONE 3 AGAIN AND CREATE LEFT BONE
Step 6. We need to create 3 profiles on the time line. Front, left and right. Drag the time line marker off frame 0 to any number, say frame 6. Now highlight bone 2 and select the scale bone tool. Try scaling bone 2. You will see half of the face begin to rotate. Tweak bone 2 and bone 3 untill you get a good left profile. Drag the time line on to frame 12. Create a center profile by copy/pasting the original points from frame 0. Drag the time line on to frame 18 and create a right profile.
OK, EASY DONE THIS BUT THE MISTAKE AT FOLLOWING STEP MIGHT BE RELATED TO THIS.
Step 7. Draw the rest of the head and neck using as few points as possible (see image). Select the left side bone and add the two left side chin points to that bones bind point group. Do same for the other side.
DRAW THE REST OF THE HAND AT FRAME 0 OR 18?????
HERE IT MEANS 18 AS IN NEXT STEP IT SAYS MOVE BACK TO FRAME 0.
BUT IN THE PICTURE IN TUTORIAL, THE FRAME IS AT 0 WHEN DK MAKES HEAD.
BTW. I TRIED BOTH WAYS AND IT STILL DOESNT WORK.
Step 8. Go back to frame 0 and select the bone layer and bone1, (the large center vertical bone). Create 3 smaller bones at the base of the neck starting with the center bone, right then left. bind the three base neck points to the bone at the center base of the neck. Bind the left mid neck point to the left base neck bone and bind the right mid neck point to the right base neck bone.
Select bone 2, (the large left angled bone) and create a small child bone at the left side of the neck and bind that corresponding point to it. select bone 3, (the large right angled bone), create a small child bone at the right side of the neck and bind that corresponding point to it.
Step 9. Drag the time line along to your first profile and select the translate bone tool. Drag the right parent bone horizontally so the whole face and chin slightly overhang the face to create a perfect profile. Do the same with the other profile. Your head should now perform a perfect rotation from right to left. Drag the parent bone left or right to match your profile.
OK, I THINK I MADE A MISTAKE AT STEP 9 DEFINATELY. THIS IS WHERE ALL MY PROFILES AND FACE MOVEMENTS ARE MESSED UP. i DONT KNOW WHAT TO DO: fACE IS COMPLETELY DISTORTED. I CANT PUT IT IN PLACE WITH TRANSLATE BOON TOOL OR ANY OTHER TOLL FOR THAT MATTER.
PLEASE ACCEPT MY HUMBLE APOLOGIES IF THESE R TOO STUPID QUESTIONS.
I AM NEW TO THIS.
THX ANYWAYS FOR YOUR BUSY TIME IN THIS HARSH ANIMATION WORLD
KIND REGARDS,
ANIME FILE AT
http://www.megaupload.com/?d=WYGW4TDH
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3D Head Rotation Using Scale Rotate
Moderators: Víctor Paredes, Belgarath, slowtiger
I'm sure Dr. Nick will be happy to help you. Why not send him a private message to make sure he sees your request. There's a a PM button on the forum postings. Best wishesARTIST wrote:BUMP!
ps - i realise that people here r really busy and helping voluntarily. I just need to get this tutorial sorted so that i can move on to related animation.
Would appreciate any help.