ive just spent a couple of minutes doing a test which surprisingly wasnt too difficult - anme and mov in the zip here.
What i did was like hypothesised above - i draw a frame, went to the next frame and moved what i just draw (i had onionskinning on set to follow one frame behind) and drew the next frame.
some frustrations:
1) you always have to go back a frame and move the new frames drawing out of the way as well as they are created from that point on all the way back to frame 0... setting it to 'step' stops any interpolation from off canvas to its right position though
2) filling objects when not in frame 0 using the space bar makes the animation play! this is really annoying on my test and i only had a single object to fill! imagine if there are more and every time you fill one the playhead zooms off
3) AS's onionskinning is somehting i've moaned about before - but its skeleton path approach rather than transparency degraded render makes it almost impossible to work with using more than a single frame of onionskinning... other than seeing a general flow of motion the canvas becomes really cluttered with frame previews.
scripting ideas:
ok so in order to make this easier - maybe we need a couple of scripts (Hayvern, please advise on possibilites as you are the man on this front)
1) a script to stop space bar playing the animation - this should be a toggle so when you arent editting the fbf layer you can use AS as normal
2) would it be possible to set a layer center point way off canvas and have an object fly to it using a shortcut... this can be used both on prev frames objects on the current frame, and on the previous frame with its new drawing...if that makes sense...
using these methods fbf animation in AS might actually become viable... its a much better way than a layer-per-frame solution.
Check the file.
