I am hoping someone can tell me where I went wrong. I have this character who is an alligator. the mouth is essentially the jaws. Anyway, everything works perfectly, until I import the soundtrack. At that point, the mouth/jaws float up about 2 inches above the character's head. If I move them down using translate layer, it will enventually float back up again.
also, on a different animation (same alligators though), I am using switch layers on the head to move the head from left to right. I want to then have it speak after moving right- can i put a mouth switch layer into a head switch layer....or how else can i do this.
thanks
floating mouth?
Moderators: Víctor Paredes, Belgarath, slowtiger
The soundtrack won't make the layer "float". You must have layer translation key somewhere in the time line.
If the mouth is the jaws, what is the head? When you say the head is "moving" left to right using a switch do you mean a head "turn"? Like a "3D" kind of turn? Is the head and jaws turning or just the head?
You can't activate a switch inside another switch. The head moving in the switch is based on the layers in the switch. If you want the mouth to "follow along" somehow it needs to be animated separately.
Hard to picture the set up. Not enough information... for me at least. A screen grab or sample file would help.
-vern
If the mouth is the jaws, what is the head? When you say the head is "moving" left to right using a switch do you mean a head "turn"? Like a "3D" kind of turn? Is the head and jaws turning or just the head?
You can't activate a switch inside another switch. The head moving in the switch is based on the layers in the switch. If you want the mouth to "follow along" somehow it needs to be animated separately.
Hard to picture the set up. Not enough information... for me at least. A screen grab or sample file would help.
-vern
how does one do the screen grab or sample file? Prior to this program, the most I did with a computer was to treat it like a typewriter with a screen.
To clarify what I am trying though:
I have a head shot (which includes the mouth/jaws- so I know that has to be re-done) of the aligator facing left, forward, and right. I was using the switch layers to move the head from right to left in this way. Once the head was turned left, I realized that I wanted the character to speak...and that's when i realized that using the move as switch layers just prevented me from using switch layers for speech.
To clarify what I am trying though:
I have a head shot (which includes the mouth/jaws- so I know that has to be re-done) of the aligator facing left, forward, and right. I was using the switch layers to move the head from right to left in this way. Once the head was turned left, I realized that I wanted the character to speak...and that's when i realized that using the move as switch layers just prevented me from using switch layers for speech.
Got it. I understand now.
What you could do is duplicate the head switch layer and use the final "turn" layer as the base for doing lip sync or speech.
This layer would match the previous head turn exactly so if you start with that one and duplicate it in a different switch. Then start with the mouth switch hidden and the head switch visible. Then after the turn you hide the head switch and show the mouth switch.
-vern
What you could do is duplicate the head switch layer and use the final "turn" layer as the base for doing lip sync or speech.
This layer would match the previous head turn exactly so if you start with that one and duplicate it in a different switch. Then start with the mouth switch hidden and the head switch visible. Then after the turn you hide the head switch and show the mouth switch.
-vern