If I may comment, I think the dog's perfect. If I had a say, I'd remove the sparkly white bits in his pupils and make his eyes (the whites and the pupils) the same size. I got something against cartoon eyes that are different sizes to show depth. It irks me. King Arthur's Disasters also does it. I just like the eyes to be exactly the same size.
Otherwise, awesome shape and nice lines
I look forward to seeing more! Interested to see how he's going to be animated!
I'd say it's nearly perfect ... but not far from it. I'd like to see more different poses - this should be a general rule: don't judge any character by just one pose.
yes, really nice design.
but slowtiger is right, we need some more poses like the head from front and side, also the body from the side.
hope you will use a full animation style. so he can turn around, run,jump etc.
More poses, and perhaps some test animation, to see if your pooch is animateable. I suppose it is an active pooch, so it probably should have a lot of interesting poses.
I'm a bit worried about his big head (balance while walking and running), and the absence of a lower jaw. If his tongue sticks out, he should have his mouth wide open (at least, that is what I expect a dog to do).
BTW Many people new at character design seem to draw their characters' heads too big and the legs too short. How is this dog supposed to scratch when he has an itch behind his ear?
Of course, the pooch has lots of appeal. I'm just not sure if his design is practicle for animation.
Many people new at character design seem to draw their characters' heads too big and the legs too short. How is this dog supposed to scratch when he has an itch behind his ear?
Interesting question. I was about to write some advice on character design lately and came onto this subject myself. The answer: many artists don't care, and lots of animation works perfectly with this. Snoopy or Family Dog come to mind.