probleme de lip sync

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martinet
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probleme de lip sync

Post by martinet »

8) 8)
Hello has all I wanted to know how makes one to insert an audio track so that my character does not start to speak qu' starting from l' image 150? Thank you with you :oops: :oops:
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Genete
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Post by Genete »

I guess you want your lip sync animation to start from frame 150. You can do in two ways:

1) Insert a silence of 150 frames before your soundtrack. You'll need an audio editor (audacity for example) to do that. Then use it as normally. The output from papagayo should start at frame 150.
2) Use your current sound track but temporary make your animation start frame to be 150 (project settings). It would place your sound file starting to play at frame 150 and I believe that when importing papagayo voice you'll obtain the keyframes from frame 150.

Hope it works.

-G
martinet
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Post by martinet »

ok thank you j' included/understood
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synthsin75
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Post by synthsin75 »

Nice idea Genete, but it doesn't work. :( Even though it shows the wave form as starting from that temporary start frame, it actually plays from the real start frame. So sound padding is the only real solution.
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mkelley
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Post by mkelley »

Depending on how you combine your animations in a pinch there's at least one other workaround -- use multiple files.

I do this for other reasons but have also used it for exactly this process (although to be fair it was because I was splitting a very long scene so that it would work in Papagayo, which has a 4000 frame limit). Basically it boils down to copying the starting position of the second file to the end position of the first one (in actual practice you animate your first file and then copy that starting animated position to frame 0 and resave the file loaded with the new soundtrack and continue your animation from there).

For editing as I do with a video editor it's no issue at all (because I output to BMPs), but if you are producing AVI or some other files you'll have to combine them afterwards (and there are lots of programs to do just that).

In actual practice it's not as bad as it sounds *except* you kind of lock yourself into that first file editing process -- which is to say if you are going to make any changes to the animation you had better be sure the end frame still matches up to the starting frame of the next file (I do this by putting keys on all the bones at that frame -- still, there are some times it's just easier to start all over again).
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synthsin75
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Post by synthsin75 »

Hey nice trick, Mike. I'd have never thought of that, but I'm sure I'll need it one day. :wink:
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mkelley
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Post by mkelley »

Yeah, although I see I screwed up the explanation -- I mean you start the first animation and copy the end frame to frame 0 and save that as a second file.

One time I really screwed up and had two files with animation which I had to match up the ends of that I hadn't already copied the keys -- in that case I rendered the starting frame of the second file and brought it in to the last frame of the first and then matched up the bone position by hand. Because it was only one character and he was in motion it worked really well -- you couldn't see the seam. But I wouldn't recommend this approach.
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synthsin75
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Post by synthsin75 »

:lol: Yeah I had to read it a couple of times to make sure I knew what you were saying. I managed to decypher it. :wink:
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