ik chain
Moderators: Víctor Paredes, Belgarath, slowtiger
ik chain
Hi
I would animate a person that is hanging for his feet using the dynamics... but I have a problem: is't possible to make one bone to be child of two bones in the same time ( the pelvis bone is child of the two haunch bones)
thankyou
fabrizio[/img]
I would animate a person that is hanging for his feet using the dynamics... but I have a problem: is't possible to make one bone to be child of two bones in the same time ( the pelvis bone is child of the two haunch bones)
thankyou
fabrizio[/img]
You duplicate your character so you can switch between them in the same scene ... maybe he's hanging from a tree in the beginning, but walking on the ground in the end. That's why you may need both of them (you will switch their visibility at one point).
I thought re-parenting was a good trick because you don't lose your binding informations. But I forgot about the direction of the bones! So you have to erase the leg bones and create them again, this time starting from the feet (or any other attachment point - if your character hangs from his knees, that's the point).
I thought re-parenting was a good trick because you don't lose your binding informations. But I forgot about the direction of the bones! So you have to erase the leg bones and create them again, this time starting from the feet (or any other attachment point - if your character hangs from his knees, that's the point).
I've upload the setup reference at this link
http://img261.imageshack.us/my.php?image=setupikzm3.jpg
the problem is have two parents for a child ik chain... or another trick
thanks
fabrizio
http://img261.imageshack.us/my.php?image=setupikzm3.jpg
the problem is have two parents for a child ik chain... or another trick
thanks
fabrizio
Ah! Now I get it.
I once had that problem with a character on a motorbike. The bike should vibrate visibly, but not the character. Both hands were on the handlebar and needed to vibrate, too.
I startet two bone chains. One for the character in the usual way, starting at the hips and including the forearms. The other for the bike, including both hands. Since he was wearing big gloves, it was easy to hide the "gap" between the two IK chains.
In your case I'd suggest to just leave that gap where your green arrow is. Both legs have bones which are attached to the root bone, but only one IK chain continues to the hip, the other just ends in the thigh. Some adjustments might be necessary in the final movement to hide that one leg isn't really attached to the hip.
I once had that problem with a character on a motorbike. The bike should vibrate visibly, but not the character. Both hands were on the handlebar and needed to vibrate, too.
I startet two bone chains. One for the character in the usual way, starting at the hips and including the forearms. The other for the bike, including both hands. Since he was wearing big gloves, it was easy to hide the "gap" between the two IK chains.
In your case I'd suggest to just leave that gap where your green arrow is. Both legs have bones which are attached to the root bone, but only one IK chain continues to the hip, the other just ends in the thigh. Some adjustments might be necessary in the final movement to hide that one leg isn't really attached to the hip.