Open Source/Free Software
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 41
- Joined: Tue Sep 28, 2004 9:54 pm
- Location: Michigan, USA
Art Of Illusion ...
Free Java 3D app:
http://www.artofillusion.org/
Nice procedural texturing feature. Good modeling tools. A little like Blender Lite. If you didn't like Wings3D, you might want to give this a shot ....
Best -- Greg.
http://www.artofillusion.org/
Nice procedural texturing feature. Good modeling tools. A little like Blender Lite. If you didn't like Wings3D, you might want to give this a shot ....
Best -- Greg.
-
- Posts: 41
- Joined: Tue Sep 28, 2004 9:54 pm
- Location: Michigan, USA
Mozilla-based Script/Project Tool ...
http://www.celtx.com/
Just ran across it today. Worth a look. Only gave it a quick spin, so you'll have to kick your own tires. Did not test on-line service.
Best -- Greg.
Just ran across it today. Worth a look. Only gave it a quick spin, so you'll have to kick your own tires. Did not test on-line service.
Best -- Greg.
The Open CD has been released. It's a downloadable or orderable CD with the very best of opensource software for free.
You can get it here.
http://theopencd.sunsite.dk/index.php
You can get it here.
http://theopencd.sunsite.dk/index.php
http://www.virtualdub.org/
VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP) - filters, recompressing, resizing, respeeding
simple cut-paste edition, assembling several files, adding audio and so on...
VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP) - filters, recompressing, resizing, respeeding

-
- Posts: 41
- Joined: Tue Sep 28, 2004 9:54 pm
- Location: Michigan, USA
-
- Posts: 41
- Joined: Tue Sep 28, 2004 9:54 pm
- Location: Michigan, USA
Free Mac OS X Menu Utility ...
Just ran across this recently. Depending on your work habits, you may find it useful.
http://homepage.mac.com/khsu/DejaMenu/DejaMenu.html
Basically, a universal accessibility tool that pops up your app's menu bar as a contextual menu when you trigger a pre-defined key sequence.
Best -- Greg.
http://homepage.mac.com/khsu/DejaMenu/DejaMenu.html
Basically, a universal accessibility tool that pops up your app's menu bar as a contextual menu when you trigger a pre-defined key sequence.
Best -- Greg.
There are a few of these scattered around the net but figured it would be useful since in a few threads people have mentioned renaming images and so on.
http://www.herve-thouzard.com/modules/w ... rticleid=1
It is a batch renamer that lets you add a counter for sequential image names, prefix etc.
Here is a screen shot.
http://www.herve-thouzard.com/ecran.jpg
http://www.herve-thouzard.com/modules/w ... rticleid=1
It is a batch renamer that lets you add a counter for sequential image names, prefix etc.
Here is a screen shot.
http://www.herve-thouzard.com/ecran.jpg
Media Player Classic
The only media player you'll ever need, it's plugin based so it can virtually play ANYTHING
http://sourceforge.net/project/showfile ... e_id=84358
Use 6.4.8.2 most reliable version.
The only media player you'll ever need, it's plugin based so it can virtually play ANYTHING
http://sourceforge.net/project/showfile ... e_id=84358
Use 6.4.8.2 most reliable version.
Anime Studio - Ultimate Game Graphics
One of the guys on another forum I frequent created this. Useful if you use explorer to find files and have formats like tga, dds, pcs and others that normal just show up as icons.
ThumbView enables thumbnails and tooltips in MS-Windows XP Explorer for filetypes that are not natively supported. It started with PCX, TGA, and DDS, but now ThumbView supports an amazing 19 image types, directly in Explorer ...
http://thumbview.sourceforge.net/
ThumbView enables thumbnails and tooltips in MS-Windows XP Explorer for filetypes that are not natively supported. It started with PCX, TGA, and DDS, but now ThumbView supports an amazing 19 image types, directly in Explorer ...
http://thumbview.sourceforge.net/
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
Tatoo
This is a tool for painting directly on 3D models - conceptually similar to BodyPaint though this is a much more basic and less sophisticated product. They have a free license and commercial is only about $40. I mention it here since one of the formats it supports is obj.
http://www.terabit.nildram.co.uk/tattoo/index.htm
http://www.terabit.nildram.co.uk/tattoo/index.htm
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
For Mac User
My recommendation is "Delineate".
http://delineate.sourceforge.net/
It is the tool where Autotrace and Potrace are integrated.
However, only SVG it can output this.
But, if the script is modify, it can output eps.
And just a little error message is displayed.
The Method is as follows.
1.Control-click the Moho Application.
2.Choose "Show Package Contents" from the contextual menu.
3.Find a "Resources " folder in a package's "Java" directory.
4.Fined a "parameters-autotrace.xml".
Please open that with text editor and the like.
5.Please search the place below.
<parameter>
<name>output-format</name>
<optional>false</optional>
<default>svg</default>
<description>use format format for the output file eps, ai, p2e, sk, svg, fig,
swf, emf, mif, er, dxf, epd, pdf, cgm or dr2d can be used.</description>
</parameter>
6. Please modify <optional>false</optional> and <default>svg</default> below.
<optional>true</optional>
<default>eps</default>
My recommendation is "Delineate".
http://delineate.sourceforge.net/
It is the tool where Autotrace and Potrace are integrated.
However, only SVG it can output this.
But, if the script is modify, it can output eps.
And just a little error message is displayed.
The Method is as follows.
1.Control-click the Moho Application.
2.Choose "Show Package Contents" from the contextual menu.
3.Find a "Resources " folder in a package's "Java" directory.
4.Fined a "parameters-autotrace.xml".
Please open that with text editor and the like.
5.Please search the place below.
<parameter>
<name>output-format</name>
<optional>false</optional>
<default>svg</default>
<description>use format format for the output file eps, ai, p2e, sk, svg, fig,
swf, emf, mif, er, dxf, epd, pdf, cgm or dr2d can be used.</description>
</parameter>
6. Please modify <optional>false</optional> and <default>svg</default> below.
<optional>true</optional>
<default>eps</default>
Cribble got me on a worthy topic.
*Cel-shading* in 3D-programs.
Some links if ure interested in:
D-Creation /// LightWave celshader plug-ins (unReal) and gallery.
http://d-creation.sakura.ne.jp/index.html
DavidGould.com /// the Illustrate! plug-in.
http://www.davidgould.com
Final Toon /// another celshader plug-in for 3DS MAX.
http://www.finalrender.com/products/pro ... 788&PID=37
===========================
some other software of interest:
===========================
Project DogWaffle -- a nice paint program. Version 1.2 is free.
http://www.thebest3d.com/dogwaffle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
some *really* interesting things if u support japanese
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://mail.ntust.edu.tw/~B8910010/3d-a ... ly-h2.html
watch the screens! i need to know which software is used.
gReATeSt,,,reGaRds,,,mR,,,blaaA,,,
*Cel-shading* in 3D-programs.
Some links if ure interested in:
D-Creation /// LightWave celshader plug-ins (unReal) and gallery.
http://d-creation.sakura.ne.jp/index.html
DavidGould.com /// the Illustrate! plug-in.
http://www.davidgould.com
Final Toon /// another celshader plug-in for 3DS MAX.
http://www.finalrender.com/products/pro ... 788&PID=37
===========================
some other software of interest:
===========================
Project DogWaffle -- a nice paint program. Version 1.2 is free.
http://www.thebest3d.com/dogwaffle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
some *really* interesting things if u support japanese

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://mail.ntust.edu.tw/~B8910010/3d-a ... ly-h2.html
watch the screens! i need to know which software is used.

gReATeSt,,,reGaRds,,,mR,,,blaaA,,,
I was looking to convert some models from one format to a proprietary format used by 3D Game Studio and someone mentioned two products that might prove useful. Might be useful to others who have to convert or reduce file sizes.
Here's a snip of his explanation to me ...
Accutrans 3D http://www.micromouse.ca/
Vizup http://www.vizup.com/
make model in what ever program you want ( without aniamtion frames/bones at this point) if using a material applied to mesh be sure the images are in compatable format to the final target format ( tga,bmp,pcx )
Export the model as .3ds format (or other format supported by accutrans, he prefers 3ds)
Using accutrans convert the model to VRML2 format ( Vizup works ONLY in that format)
open the model in Vizup run the poly reduction cycle
after poly reduction is done go through the various % values of poly reduction finding a few versions that you like.
save each version you want ( i end the name of the save with the %
i.e.
car40.vrml // 40 % reduced
car65.vrml // 60 % reduced
using accutrans again convert each saved version over to whch ever format you need ( like 3ds )
------------------
Here's a snip of his explanation to me ...
Accutrans 3D http://www.micromouse.ca/
Vizup http://www.vizup.com/
make model in what ever program you want ( without aniamtion frames/bones at this point) if using a material applied to mesh be sure the images are in compatable format to the final target format ( tga,bmp,pcx )
Export the model as .3ds format (or other format supported by accutrans, he prefers 3ds)
Using accutrans convert the model to VRML2 format ( Vizup works ONLY in that format)
open the model in Vizup run the poly reduction cycle
after poly reduction is done go through the various % values of poly reduction finding a few versions that you like.
save each version you want ( i end the name of the save with the %
i.e.
car40.vrml // 40 % reduced
car65.vrml // 60 % reduced
using accutrans again convert each saved version over to whch ever format you need ( like 3ds )
------------------
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
- spasmodic_cheese
- Posts: 330
- Joined: Wed Aug 04, 2004 2:02 am
stop bujape
bupaje please stop making posts on this thread with non opensource or free software.
your posts are trial software.
your posts are trial software.