Hi; often I animate something (an arm, for example), then I change it again and again and then I have a nice shoulder move but all my previous keys for the arm and the hand still remains.
So I have to delete all the children keys of the shoulder and then re-animate it.
I'm wondering if there is a way, a tool or a script that could make Anime Studio :
delete all the keys of the children (of the selected bone),
and after the current position in the timeline (or the selected key)
???
deleting bone's children keys
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